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Texturing object with many VERTS

Posted: Sun Mar 08, 2009 11:48 pm
by dembooed
Hi,

i got a prolem and cant find its solution,

I ve got object with applied subsurf so it have about 34000 Verts.
I have NO IDEA how to unwrap it for UV.
What moves You make in this kind of situation ?

Peace!

Posted: Sun Mar 08, 2009 11:57 pm
by Jambert
Maybe retopology, do you have a screenshot?

Posted: Mon Mar 09, 2009 12:05 am
by dembooed

Posted: Mon Mar 09, 2009 12:17 am
by Jambert
I would model it again, using subsurf without applying it. I try to do it and I share the file :wink:

Posted: Mon Mar 09, 2009 12:20 am
by dembooed
nice, thx

Posted: Mon Mar 09, 2009 12:23 am
by alex22
As you have a simple model, you could use alt+click to select a loop of vertice, then make seams (ctrl+e) for uv and then unwrap.

Posted: Mon Mar 09, 2009 12:44 am
by CTZn
ZBrush has a tool to "undo" applied subsurf and finally restitute the cage, the only other alternative I know apart redoing it is to delete the extra edge loops that were added by subsurf, that is, delete pretty much all edges.

Posted: Mon Mar 09, 2009 12:44 am
by Jambert
I didn't make seams but you can try It's not so hard with a simple mesh :wink:

good work

Posted: Mon Mar 09, 2009 3:24 am
by dembooed
ok, thx :)