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Texturing object with many VERTS
Posted: Sun Mar 08, 2009 11:48 pm
by dembooed
Hi,
i got a prolem and cant find its solution,
I ve got object with applied subsurf so it have about 34000 Verts.
I have NO IDEA how to unwrap it for UV.
What moves You make in this kind of situation ?
Peace!
Posted: Sun Mar 08, 2009 11:57 pm
by Jambert
Maybe retopology, do you have a screenshot?
Posted: Mon Mar 09, 2009 12:05 am
by dembooed
Posted: Mon Mar 09, 2009 12:17 am
by Jambert
I would model it again, using subsurf without applying it. I try to do it and I share the file

Posted: Mon Mar 09, 2009 12:20 am
by dembooed
nice, thx
Posted: Mon Mar 09, 2009 12:23 am
by alex22
As you have a simple model, you could use alt+click to select a loop of vertice, then make seams (ctrl+e) for uv and then unwrap.
Posted: Mon Mar 09, 2009 12:44 am
by CTZn
ZBrush has a tool to "undo" applied subsurf and finally restitute the cage, the only other alternative I know apart redoing it is to delete the extra edge loops that were added by subsurf, that is, delete pretty much all edges.
Posted: Mon Mar 09, 2009 12:44 am
by Jambert
I didn't make seams but you can try It's not so hard with a simple mesh
good work
Posted: Mon Mar 09, 2009 3:24 am
by dembooed
ok, thx
