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Blendigo for v1.1.13

Posted: Mon Nov 03, 2008 10:24 pm
by SmartDen
Requirements:
- Blender 2.48 or higher
- Python 2.5.2
- Indigo v1.1.13

Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
or use installer

News
- Emitting materials
- Shaders support

Attention
- Blendigo is now in Render Menu instead
- Blendigo is not compatibile with earlier versions of Indigo


Windows Installer Blendigo_v1113.exe
Zip blendigo_v1113.zip
Skript for manually update blendigo_v1113.py

Image

Tutorial: "How to use Shaders in Blendigo" coming soon...[/img]

Posted: Mon Nov 03, 2008 10:25 pm
by Pinko5
I try immediately!!!!!
Tnx Smart!!!
Luca. ;)

Posted: Mon Nov 03, 2008 10:28 pm
by Pinko5
the windows installer link seams dont work...
Luca. ;)

Posted: Mon Nov 03, 2008 10:29 pm
by SmartDen
sorry. fixed

Posted: Mon Nov 03, 2008 10:30 pm
by Pinko5
Tnx Smart!!!
Luca. ;)

Posted: Mon Nov 03, 2008 10:57 pm
by Borgleader
OMG awesome! :D

Re: Blendigo for v1.1.13

Posted: Mon Nov 03, 2008 11:04 pm
by fused
SmartDen wrote:Blendigo is now in Render Menu instead
nice!
ill check it out soon. im curious how you integrated shaders :)

Posted: Tue Nov 04, 2008 12:16 am
by Pinko5
Can I use Layer lights...??? :)
Luca. ;)

Posted: Tue Nov 04, 2008 12:39 am
by SmartDen
Pinko5 wrote:Can I use Layer lights...??? :)
Luca. ;)
no sorry. wait next release

Posted: Tue Nov 04, 2008 3:10 am
by Woodie
It's good to see you back. Thank you.

Posted: Tue Nov 04, 2008 5:05 am
by Olis
This is truly fantastic Smartden! I've been waiting for this.

Posted: Tue Nov 04, 2008 5:49 am
by pxl666
OMG OMG OMG!!!!!!
sweet jesus!!!! will try ASAP (have been playin' with lux and yafaray but ITS SOO GOOD TO BE BACK HOME!!!)

smarty - if u would be a chick i'd kiss u mate!!!
can we use .pigm's???

>> cant wait for light layers <<

oh boy oh boy...wheres my quad???...

Posted: Tue Nov 04, 2008 7:29 am
by pxl666
hey smart! - i tried to render UV mapped mesh and typed "albedo" in the slot selected but when i try to convert this matt blendigo gives me error - what i've done wrong?

Posted: Tue Nov 04, 2008 7:49 am
by delic
Hehe, some cpu heat bonus for the winter ...

thx a lot !

ll'try asap

Posted: Tue Nov 04, 2008 7:54 am
by mario
Welcome back!!!
Now i can play again...
Thanks