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blendigo SW 1.1.10 (Beta)
Posted: Thu Sep 11, 2008 12:41 am
by Big Fan
hi folks,
here is an update to 1.1.9 I'll conveniently call 1.1.10
this is almost entirely a bug fix (there were a few

)
I hope the issues found previously have been addressed and people can actually make use of it this time
Unfortunately because of upload size restrictions I had to break down the BLpreviews folder
You need to make a folder called BLpreviews and put the textures folder and the xml files in it
as usual please read the instructions in the blendigo zip
let me know if you find any issues
cheers BF
EDIT:
I have become aware that IES profiles are working in the UI after all...
EDIT2:
Sorry, as of 25th Sept this script is no longer available for download BF
Posted: Thu Sep 11, 2008 1:14 am
by aleksandera
List index out of range???
Posted: Thu Sep 11, 2008 1:21 am
by Big Fan
<sigh>I didnt have that in my tests...
I am sorry I dont know what you are doing to get these things.
just writing 'List index out of range???' isnt especially helpful
and I regret to tell you its 1.14AM here and I am going to bed
I will look into it tomorrow...
Posted: Thu Sep 11, 2008 1:28 am
by aleksandera
Ok, What shall I do? Here is a screenshot.
Shall I post the scene?
Posted: Thu Sep 11, 2008 2:05 am
by Pinko5
Tnx Big

i try asap...
Ciao
Luca.

Posted: Thu Sep 11, 2008 2:29 am
by Pinko5
No problem for me Big... Tnx again
Luca.

Posted: Thu Sep 11, 2008 8:30 am
by Kram1032
That probably wont fix it but did you try to apply scale+rotation on your cuboid?
Posted: Thu Sep 11, 2008 10:45 am
by Labello
when i copy it into the same folder as older versions of blendigo the ones from smartden i can not see the plugin in the scripts-list. what am i doing wrong? i am on blender 2.45 and ubuntu
Posted: Thu Sep 11, 2008 10:57 am
by Big Fan
nothing probably, the script appears under the
Render list in the Scripts menu
this is said in the instructions I think
btw I dont have linux, so it has not been tested for compatibility, although I did borrow some code from smartdens for this you may find issues, sorry if

Posted: Thu Sep 11, 2008 8:16 pm
by Labello
Big Fan wrote:nothing probably, the script appears under the
Render list in the Scripts menu
this is said in the instructions I think
wow. well i browsed through the instruction looking for the proper directory. but thanks anyway =)
Posted: Fri Sep 12, 2008 3:39 am
by aleksandera
Apply scale+rotation doesn't work.
Posted: Fri Sep 12, 2008 9:54 am
by Big Fan
ok I havent forgotten you
I was waiting to see if anyone else posted about this 'out of range'
It doesnt seem to be a common problem
If the .blend file is not too big zip and PM it to me please
Dont worry I wont re-post it here for others to see

Posted: Fri Sep 12, 2008 10:52 am
by Big Fan
The issue is your Cube_Cube doesnt have a Blender material and therefore a Blendigo/Indigo one either - ie it isnt on the list
If you 'Add New' a material it exports fine.
I guess I need to make the exception handling for all eventualities
other stuff:
Dont forget to focus properly on your subject by using 'Selected'.
Remove(clear) the non existant 'Tex' texture from the backdrop.
Apply scale and rotation to the Cube ( Crtl A ).
You actually dont need the subsurf modifier and particularly at 2 cos the model is nice - this actually slows down the export a lot.
It would be better for Indigo performance not to have objects like the cube (Cube_Cube) in the scene if they are out of the cameras general view - so you could delete that anyway
ok HTH
EDIT:
p.s. you might like to remove your console quote from above
I am a little sensitive to bad publicity
(dont want to scare people away coming on top of my previous bugs)
Posted: Fri Sep 12, 2008 9:21 pm
by aleksandera
Thx for your extensive explanation!
Cheers!
Posted: Sun Sep 14, 2008 6:53 am
by F.ip2
Phong shader with Specular reflection with use bump shader with Brushed
is crashing Indigo always with preview because the scene sphere is NOT uv unwrapped.
Normal rendering runs fine.
BTW how could u use a Silver NK.data and also stretch the highlight to make it look brushed in indigo?
In Lux you select the NK.data and set the exponent for U and V.
Claas