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Indigo Error Report
Posted: Fri Sep 05, 2008 3:21 am
by tannerw_2010
Once I get Indigo to render, it loads up my default.igs and then this error report pops up!

Whats the problem??? Is this because I am running Vista??? Thanks
Posted: Fri Sep 05, 2008 3:30 am
by MSUdom5
You're probably running out of memory. How big is your default.igs file?
Posted: Fri Sep 05, 2008 5:23 am
by tannerw_2010
i think its around 600megabytes.... Not sure if my pc has 1gb of memory or 2gb, im pretty sure its 1gb. I know its not that good but i plan on building a new pc as soon as I can afford it! P.S. My proccesor is a 2.3ghz dual core just incase you needed to know...
Posted: Fri Sep 05, 2008 5:30 am
by MSUdom5
This seems WAY too big for the scene you're trying to render.
I mentioned these things in the other thread you started, but I'll repeat them here. I noticed several things about your scene that might be causing problems:
- Double Vertices (These don't always cause problems, but should be removed in order to have "clean" meshes")
- Subsurface modifiers are applied where they're not needed. For example, the knobs on the cabinets and smooth enough without adding a subsurf modifier. Are you instancing the knobs, or duplicating them? If the latter, this plus unnecessary subsurfing is causing your exported igs to be way too large.
Correcting these things should drastically decrease the size of your igs and correct your problem.
1GB of ram is a bit low, but you should still be able to render this scene.
Posted: Fri Sep 05, 2008 5:48 am
by tannerw_2010
Ok im not an EXPERT at blender, so i still dont know certain things like how to remove double vertices. Also, what is instancing and how do you do it??? I duplicated my knobs... Thanks
Posted: Fri Sep 05, 2008 5:53 am
by MSUdom5
To remove double vertices:
Select Object
Switch to Edit Mode (Tab)
Select all of your mesh ('A' twice)
Click "Remove Double" in the Buttons Window
Blender will tell you how many doubles (if any) were removed
To instance an object, use "Alt+D" instead of "Shift+D".
Note: Google is a great tool for finding these kinds of answers quickly.
Posted: Fri Sep 05, 2008 7:00 am
by tannerw_2010
Hey thanks alot man I'll give it a shot and tell you if it worked or not... hopefully it will turn out to be the former

Posted: Fri Sep 05, 2008 11:32 am
by tannerw_2010
I got it down to about 200mb... Seems to be rendering just fine, just need to tweak the material settings but here it is after about 2hrs of rendering

You can see that the chrome and brass are completely flat and the countertop is way to glossy... I will try to fix that later. Thanks for the help, and hopefully this is the last time ill be needing it when it comes to error reports!
Posted: Fri Sep 05, 2008 11:34 am
by tannerw_2010
oh and p.s. is there a quicker way of checking out how my materials look instead of having to render it in indigo everytime??? Thanks
Posted: Fri Sep 05, 2008 2:17 pm
by palawat
You can use material preview. And also, you can use "Border" to render just a small part of the whole picture.
Hope this help,
ps. Using "Border" will not reduced the RAM usage, but it'll save you time for rendering just specific area.
Posted: Fri Sep 05, 2008 5:07 pm
by MSUdom5
tannerw_2010 wrote:to glossy... I will try to fix that later. Thanks for the help, and hopefully this is the last time ill be needing it when it comes to error reports!
No problem! Glad you got it working. Looks great!
Posted: Sat Sep 06, 2008 6:26 am
by tannerw_2010
I hate to bring up another topic, but what are these "lamp shades" popping up in my render for??? They are no where to be found in blender...

Also, here is the blender file so you could check it out yourself
http://www.mediafire.com/?sharekey=28b5 ... b9a8902bda