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My (virtual) living room.
Posted: Tue Aug 26, 2008 1:17 pm
by victorphellipe
Hi...
I'm almost done my living room, but i have a problem... The exterior lighting is very, very, very bluue... And this making me craaazy. I don't know more what to do.
Look, i try to change the world color, the sun color, the sky turbidity value... Maybe the solution of this problem is easy, but i can't find the solution... Someone can help me?
Ahh... Sorry, my english continue baad!
Posted: Tue Aug 26, 2008 6:07 pm
by Jambert
Try white balance D65
nice work
Posted: Wed Aug 27, 2008 2:09 am
by zsouthboy
It's the sun and the sky!
Any items not directly lit by the sun will be "blue" in its shadow, because of the skylight illuminating it.
Change the angle of your sun relative to the horizon for orange-r skies...
Posted: Wed Aug 27, 2008 4:39 am
by BbB
White balance is the answer here I think.
Experiment with different white balances and you should find what you're looking for.
Posted: Wed Aug 27, 2008 5:11 am
by victorphellipe
Thanks everybody. I'll try to change the angle of my Sun Light... I guess this go away with my problem. If not, I will try to improve with white balance.
Jambert, I'm happy that you like of my work! Thanks.
Posted: Wed Aug 27, 2008 5:32 am
by zsouthboy
victor: if you are dependent on the shadows from the sun as they are, play with the white balance first

Posted: Wed Aug 27, 2008 9:05 am
by joegiampaoli
Like Jambert says, try D65 for white balance, that's what I mostly use for daylight.
Posted: Wed Aug 27, 2008 11:25 am
by victorphellipe
Thanks again and, unfortunaly, change the angle of the sun doesn't make diference. I'll try to use white balance. Somebody has a tutorial about this?
Zsouthboy: I could not understand what you said..!
Posted: Wed Aug 27, 2008 12:01 pm
by pixie
Which version of Indigo are you using? Since a while that you can do white balance on indigo itself as before on Violet.
Posted: Wed Aug 27, 2008 1:54 pm
by victorphellipe
I'm using the 1.0.9... I'm changing the White Balance with Violet. I do a combination of WB and Tone Mapping. It was good ... I liking the result! I'll do this late, when the render is finished.
Thanks everybody...