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Error message?!
Posted: Fri Jul 11, 2008 12:29 am
by Photoguy
I tried to start indigo using the Blendigo script, and I got this error message!
I would like some help as soon as possible!
Thanks
Posted: Fri Jul 11, 2008 1:42 am
by zsouthboy
Did you accidentally put a "/" in a texture name, option, something like that?
Open up the .igs in wordpad or something with a line count and post the lines near 129?
Posted: Fri Jul 11, 2008 8:26 pm
by Photoguy
Ok I fixed that one, thanks!
But now!?!
I made a scene with two spheres with emitting textures.
Yesterday they would render fine, but today I get this message!?
Obviously it's some sort of UV problem, but everything seems fine!
It is just two emitting spheres, no sunlight light only by emitters.
I would also like an answer soon if possible

, as I am in the middle of something.
Thanks again for the first answer!
Posted: Fri Jul 11, 2008 9:07 pm
by BbB
You must UV-map your spheres!
Posted: Fri Jul 11, 2008 11:31 pm
by Comm512
and keep the uvtexture set names in blender and blendigo the same
Posted: Sat Jul 12, 2008 12:04 am
by Borgleader
it has happened to me before. I uv-mapped a mesh and then it said I didn't provide any UV information and I was like....the heck did i do for the last 15 min?
Posted: Sat Jul 12, 2008 9:06 am
by Photoguy
Ok, here is another one to add to the pile, but this time it's 1.09 not 1.15!
The only reason I went to 1.09 was becasue my textured emitters weren't working!
You can't control the emitter power, it just overexposes the texture making it white!
Boy, all the problems

Posted: Sat Jul 12, 2008 9:11 am
by Kram1032
Lol, well... THAT error was fixed with Blendigo 1.1.5, I think

Posted: Sat Jul 12, 2008 11:07 am
by Borgleader
Hmmm I got that error too, but I forget if I fixed it somehow or...with which version I had it.
Posted: Sun Jul 13, 2008 3:14 am
by Photoguy
Ok, I somehow got around the previous problems.
But now, I have new one.
This problem is weird, because it doesn't have anything to do with anything!
I start up Blender, then immediatly export to blendigo 1.09 (stable)
and it says this:
No reason for it to do that, it's just a default scene!!
Posted: Sun Jul 13, 2008 3:21 am
by matsta
i get this exact same error even though my mesh has no texturing or bumps assigned... why must i uv map something i dont intend to texture?
anyway, how can i fix this?
greetz
mat
Posted: Sun Jul 13, 2008 3:42 am
by Photoguy
I tried editing the .igs and removing the 'aperture_shape' but it just appears again when I start Indigo.
