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Blendigo and OSX

Posted: Fri Jul 04, 2008 6:57 am
by ronald8
Hello!

We got some nice powermacs at work - OSX 10.5.4, 8Gigs RAM, Xeon 8 cores ... would be nice to use them for rendering :wink:

I installed:

- blender 2.46 (python 2.5 version)
- python 2.5 package http://www.python.org/download/
- darwine 1.0 and xquartz to run indigo http://thisismyinter.net/?p=47 (read the comments too for adding symlinks etc.)
- indigo 1.0.9_3 (Windows 32 bit)
- blendigo 1.09 (move the script and the IndigoMapper.conf to the .blender folder inside the blender.app package - some terminal work may be required ...)

I can run blender and export scenes with the blendigo script (which I can load into indigo gui and render). This is good :)

Unfortunately blendigo material preview does not work and autorun also does not work (but I can call wine directly from the console ...). I guess it might be something wrong with paths and how they are handled in the python script. :cry:

Any help and hints are highly appreciated!

regards
ronald

Posted: Fri Jul 04, 2008 8:22 am
by tony
Intended for Intel Mac OS X machines or also for PPC?

Posted: Sat Jul 05, 2008 8:37 pm
by ronald8
All Intel machines here ...

Re: Blendigo and OSX

Posted: Sun Jul 06, 2008 2:46 am
by Caronte
ronald8 wrote:Unfortunately blendigo material preview does not work and autorun also does not work...
Go to the Luxrender forums and download the blender exporter, so may be you could reuse the autorun code ;)

I recently buy a Mac pro too! ;)

I have crossed my fingers.