Blendigo and OSX
Posted: Fri Jul 04, 2008 6:57 am
Hello!
We got some nice powermacs at work - OSX 10.5.4, 8Gigs RAM, Xeon 8 cores ... would be nice to use them for rendering
I installed:
- blender 2.46 (python 2.5 version)
- python 2.5 package http://www.python.org/download/
- darwine 1.0 and xquartz to run indigo http://thisismyinter.net/?p=47 (read the comments too for adding symlinks etc.)
- indigo 1.0.9_3 (Windows 32 bit)
- blendigo 1.09 (move the script and the IndigoMapper.conf to the .blender folder inside the blender.app package - some terminal work may be required ...)
I can run blender and export scenes with the blendigo script (which I can load into indigo gui and render). This is good
Unfortunately blendigo material preview does not work and autorun also does not work (but I can call wine directly from the console ...). I guess it might be something wrong with paths and how they are handled in the python script.
Any help and hints are highly appreciated!
regards
ronald
We got some nice powermacs at work - OSX 10.5.4, 8Gigs RAM, Xeon 8 cores ... would be nice to use them for rendering
I installed:
- blender 2.46 (python 2.5 version)
- python 2.5 package http://www.python.org/download/
- darwine 1.0 and xquartz to run indigo http://thisismyinter.net/?p=47 (read the comments too for adding symlinks etc.)
- indigo 1.0.9_3 (Windows 32 bit)
- blendigo 1.09 (move the script and the IndigoMapper.conf to the .blender folder inside the blender.app package - some terminal work may be required ...)
I can run blender and export scenes with the blendigo script (which I can load into indigo gui and render). This is good
Unfortunately blendigo material preview does not work and autorun also does not work (but I can call wine directly from the console ...). I guess it might be something wrong with paths and how they are handled in the python script.
Any help and hints are highly appreciated!
regards
ronald