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Indigo_export_0.6test5_beta1

Posted: Mon Oct 16, 2006 12:27 am
by leope
1.Added burn parameter ([0.0-1.0] valid range ?)
2.Both "x.nk" and "x.nk.nnnn" are exported as "x.nk".
http://mediawiki.blender.org/uploads/8/ ... _beta1.zip

ciao :)

Posted: Mon Oct 16, 2006 12:34 am
by lego
wow thank you! very fast :D


p.s. sei italiano?

Posted: Mon Oct 16, 2006 12:47 am
by leope
Si', ce ne sono un sacco da queste parti :D.

Posted: Mon Oct 16, 2006 2:47 am
by DaveC
Thank you :D :D

Posted: Mon Oct 16, 2006 2:08 pm
by Kachu
Good job with the nk fix. And adding the Burn parameter setting.

My renders seem to be coming out too white. Whats a good whiteballance setting to use?
Also is there a way to set the temprature of lights in blender or do I need to manually edit that.

Posted: Mon Oct 16, 2006 3:18 pm
by afecelis
leope, ten million thanks! :D

Posted: Tue Oct 17, 2006 5:14 am
by balder
Xtra-cool!
Thanks!
(grazie, presumendo tu m'intenda)

Posted: Fri Oct 20, 2006 3:53 am
by lego
I think that there's a bug while exporting an object with multiple materials, with one of these being an emitter
I lost two hours today with this problem :lol:
I think that the emitter material is exporter as a non emitting one

Posted: Fri Oct 20, 2006 5:16 am
by zuegs
hi lego, meshlights works only for complete mesh. The first assigned material defines if it's a meshlight or not. For non-emitting meshes you can assign different materials for different faces (i think :wink: ).
You can separate the emitting faces in a new object and assign a light material to it...
regards zuegs