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Warm-up freezes
Posted: Wed Jun 18, 2008 7:46 am
by BbB
I seem to have built a mesh that Indigo really doesn't like. It always freezes at warm-up...
Tried flipping the normals, exporting to obj, reconstructing it a dozen time, with subsurf, without subsurf, standing on my head... Nothing works.
Would a kind soul give it a go? Just dump the materials and try to render it with a diffuse shader.
Posted: Wed Jun 18, 2008 8:19 am
by Bogey Jammer
flip the mesh emitters normals

Posted: Wed Jun 18, 2008 8:19 am
by cpfresh
Hi there. I got your file and it seems to be working ok. At the point where Indigo says 'Done initial warmup' it does seem to take a while to get going. But it eventually gives me an image.
I'm on Blender 2.45 and Blendigo 1.0.8 and Indigo 1.0.8 ... hope this helps?
*edit* were there emitters? I had to go environment map for lack of any other light source.
Posted: Wed Jun 18, 2008 8:21 am
by Cire
Works for me (using Blender 2.46 official; Indigo & Blendigo 1.1.5).
I've attached the modified version . . . let me know whether this one works or not.
Posted: Wed Jun 18, 2008 8:27 am
by Bogey Jammer
Cire wrote:I've attached the modified version . . . let me know whether this one works or not.
you just removed the faulty emitters from the scene
The mesh seems to be OK
edit: laughing removed

Posted: Wed Jun 18, 2008 8:56 am
by Cire
Bogey Jammer wrote:you just removed the faulty emitters from the scene
The mesh seems to be OK
Seeing as the emitters were not even on the active layer and the Environment was set to Sun/Sky, I didn't even bother to check them out . . . I just changed the material as
BbB suggested, and used the quickest lighting setup.
Besides, I made the changes and started the reply before seeing your post. So stop laughing at me.

Posted: Wed Jun 18, 2008 9:29 am
by BbB
Hey thanks guys. I was looking in the wrong place all this time. Slapping myself!