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Warm-up freezes

Posted: Wed Jun 18, 2008 7:46 am
by BbB
I seem to have built a mesh that Indigo really doesn't like. It always freezes at warm-up...
Tried flipping the normals, exporting to obj, reconstructing it a dozen time, with subsurf, without subsurf, standing on my head... Nothing works.
Would a kind soul give it a go? Just dump the materials and try to render it with a diffuse shader.

Posted: Wed Jun 18, 2008 8:19 am
by Bogey Jammer
flip the mesh emitters normals :P

Posted: Wed Jun 18, 2008 8:19 am
by cpfresh
Hi there. I got your file and it seems to be working ok. At the point where Indigo says 'Done initial warmup' it does seem to take a while to get going. But it eventually gives me an image.

I'm on Blender 2.45 and Blendigo 1.0.8 and Indigo 1.0.8 ... hope this helps?

:)

*edit* were there emitters? I had to go environment map for lack of any other light source.

Posted: Wed Jun 18, 2008 8:21 am
by Cire
Works for me (using Blender 2.46 official; Indigo & Blendigo 1.1.5).

I've attached the modified version . . . let me know whether this one works or not.

Posted: Wed Jun 18, 2008 8:27 am
by Bogey Jammer
Cire wrote:I've attached the modified version . . . let me know whether this one works or not.
you just removed the faulty emitters from the scene

The mesh seems to be OK

edit: laughing removed :oops:

Posted: Wed Jun 18, 2008 8:56 am
by Cire
Bogey Jammer wrote:you just removed the faulty emitters from the scene :lol:

The mesh seems to be OK
Seeing as the emitters were not even on the active layer and the Environment was set to Sun/Sky, I didn't even bother to check them out . . . I just changed the material as BbB suggested, and used the quickest lighting setup.

Besides, I made the changes and started the reply before seeing your post. So stop laughing at me. :(

Posted: Wed Jun 18, 2008 9:29 am
by BbB
Hey thanks guys. I was looking in the wrong place all this time. Slapping myself!