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Blendigo for v1.1.5

Posted: Thu Jun 12, 2008 9:48 pm
by SmartDen
Requirements:
- Blender 2.45
- Python 2.5
- Indigo v1.1.5

Installation:
- Place Blendigo in ./blender/scripts
- Dont forget to edit IndigoWrapper.conf to specify your indigo location and put it in ./blender/scripts/bpydata
- put preview in the indigo directory
or use windows installer

Blendigo is continue developing

Windows Installer Blendigo_v115.exe
Zip blendigo_v115.zip
Python script for manually update blendigo_v115.py
Preview Scenes previews.zip

Attention
Blendigo 1.1.5 is no more backward compatible with older versions. Please download Indigo v1.1.5!

IMPORTANT: Please verify that you specified the installation directory as user data files folder during Blender installation. If you did NOT specify the installation directory as user data files folder the script is not going to work!
Image

Posted: Thu Jun 12, 2008 9:52 pm
by BbB
Thanks man. Will try it asap.

Posted: Thu Jun 12, 2008 9:59 pm
by BbB
Halas, still not working (scene works fine in 1.0.9)

:(

Posted: Thu Jun 12, 2008 10:02 pm
by SmartDen
as you can see it's an error from indigo not from blendigo ;)
what scene is it? is there subdivs+subsurfs maybe?

That is why i'm always saying, come in to the irc channel for some tests

Posted: Thu Jun 12, 2008 10:09 pm
by BbB
It's quite a complex scene, but not high-poly. Uses LOTS of instances, no subsurf, but a few mirror modifiers.

I've simplified the scene (removed two of the three layers), removed all the materials and textures. Still getting errors.

Here's the scene, perhaps you can look at it.

(I also get the following message when trying to render just one of the layers - not the one I'm posting here)

Posted: Thu Jun 12, 2008 10:19 pm
by SmartDen
you use an albedo texture although you you don't unwraped your mesh

Posted: Thu Jun 12, 2008 10:21 pm
by BbB
All the meshes with textures should be unwrapped.

But even if they're not, why is the scene working with Indigo and Blendigo 1.0.9?

Posted: Thu Jun 12, 2008 10:24 pm
by BbB
OK. here's an even simpler version of the scene. As you can see, it only contains three meshes, all of them unwrapped. Still getting the same UV error message.

What do you think?

Posted: Thu Jun 12, 2008 10:27 pm
by aleksandera
I have the same problem.

Posted: Thu Jun 12, 2008 10:30 pm
by SmartDen
ok. i see the problem. UV set in Blendigo and UV Texture Layer should have the same name to work properly.

Posted: Thu Jun 12, 2008 10:33 pm
by BbB
How do we do that? And why should they have the same name?

And what about the other error? The one where Indigo just crashes without error message?

Posted: Thu Jun 12, 2008 10:39 pm
by Pinko5
Tnx Smart!!!
Luca. ;)

Posted: Thu Jun 12, 2008 10:48 pm
by BbB
I've tried a few more scenes and I can confirm the only thing that's working right now are very simple scenes with non-textured materials. Everything else fails at my end.

Posted: Thu Jun 12, 2008 10:48 pm
by aleksandera
Yeah, how do we do that???

Posted: Thu Jun 12, 2008 10:52 pm
by Comm512
Isnt there an option to enter a name on tne UV Texture of the object ion Blender?
Maybe that name must be equal to the texture uv set name in blendigo?
(I mean the one which as 'uv' as default set into it)
Although that is per material and the UV Texture name in Blender is per object..


Keep in min: im still learning both progs.. so i could be terribly wrong :)