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Diffuse Material and Light Setup

Posted: Sun Jun 01, 2008 8:39 am
by Sandsturm
Dear all,

coming from Yaf(a)ray I am quite new to Indigo. Attached you can find one of my first renders with Indigo. I chose Diffuse material for the head (color is light yellow not white) together with two light emitters from front left and right. My impression is, that the diffuse material is a bit too bright. How can I influence the configuration? Are my emitters to strong or is Tonemapping not configured well? Additional information needed?

Many thanks and best regards,
Martin

Posted: Sun Jun 01, 2008 9:32 am
by BbB
Can you post the image here? Imageshack not responding.

Posted: Sun Jun 01, 2008 10:14 pm
by Kram1032
is your hat diffuse black? Looks like a hole, you might want to change it to a brighter colour where you can see shades. - If you're using reinhard, pure black stuff isn't too good anyway as it always tries to avoid pure black. It could be that that already solves your problem ;)
Else, try to save an igi and adjust tonemapping in violet.... Or try a darker yellow ;)

Posted: Sun Jun 01, 2008 10:19 pm
by BbB
And avoid pure white too. And generally anything that has either an R, G or B value of 255 or 0 is bad. Use 240 max for light and highly saturated colors.