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Noob in textures!
Posted: Fri Dec 28, 2007 10:08 pm
by danyolgiax
Hi all,
I'm trying to texture faces of a simple box with a skyskraper image.
Can someone guide me or post a link for a simple guide?
thx!
Dox
Posted: Sat Dec 29, 2007 4:28 am
by BbB
Hi there. Could you give us a bit more info about how far you've got and what problems you're having?
Posted: Sat Dec 29, 2007 5:32 am
by joegiampaoli
1) select your box and load your textures in blender (F6)
2) go to UV Face Select mode
3) select your desired faces, unwrap them
4) go to UV Image Editior and position your images
(this last 2 steps you can do them all at once or face by face, depends how complex your model is or as you wish)
5) Go back to your 3D scene view and Object mode and in material go to Map Input and select UV, then in the exporter, assuming you are using blendigo, load your albedo (same image) export and render
Posted: Sat Dec 29, 2007 8:30 am
by Vanessa07
joegiampaoli
Don't forget "Tex face"
Posted: Sat Dec 29, 2007 8:47 am
by joegiampaoli
ah yes also, but I don't use it always
Posted: Sat Dec 29, 2007 9:36 pm
by Vanessa07
joegiampaoli
What does it change?
Posted: Sat Dec 29, 2007 9:51 pm
by joegiampaoli
Well it doesn't change anything that I know, I have just sometimes used it and sometimes not, but I never see any changes, I mostly do what I mentioned above, but before when I was in learning curve I did use it often. I really don't think it affects the UV mapping at all.