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@Radiance,blender tutorial request
Posted: Mon Sep 18, 2006 12:19 pm
by afecelis
Hi Radiance,
Once again I'd like to thank you and ask you if it were possible to include a material sample for a non-transparent mirror in your next correction (V0.12) since the three examples you include are all specular and transparent and more focused on representing glass.
Everytime I try to get a mirror I just get a black-non-reflective material.
Thanks for the effort put into this tutorial
regards,
Alvaro
Posted: Mon Sep 18, 2006 2:27 pm
by afecelis
hehehe, thanks radiance, trying it out now!
ps. I've always wanted to ask you what you use for trees in your scenes. Do you place them directly in blender or do you add them later in postpro?
Posted: Mon Sep 18, 2006 11:34 pm
by boweeb007
If it's still black, try disabling bidir.
Posted: Tue Sep 19, 2006 12:53 am
by afecelis
thanks boweeb007, but I always disable bidir as adviced in the tutorial

I'll firsttry the settings radiance suggested and report back.

Posted: Tue Sep 19, 2006 1:09 am
by animelix
set the "ior" up to 5, i think then you get a perfekt mirror
Posted: Tue Sep 19, 2006 4:31 am
by afecelis
animelix wrote:set the "ior" up to 5, i think then you get a perfekt mirror
thanks animelix, but you mean in a transparent material (raytransp) or a mirror material (raymirror)? IOR options are only available in glass material setup.
Posted: Tue Sep 19, 2006 10:29 am
by animelix
maybe there are different ways?
i took this and it worked well:
<material>
<name>Spiegel</name>
<specular>
<normal_reflectance>300.87</normal_reflectance>
<ior>5.0</ior>
<transparent>false</transparent>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
(i think the high value on "normal_reflectance" is important too,
transparent on "false"
(I had to edit this):)
Posted: Tue Sep 19, 2006 10:51 am
by afecelis
thnx animelix!

your code works cool. I'll save it as a template to modify my xmls whenever I need a mirror material.
I'll post a screenie after some more rendering passes.

Posted: Tue Sep 19, 2006 11:07 am
by animelix
while you answered i edit the post

Posted: Tue Sep 19, 2006 1:41 pm
by afecelis
hehehe, and what did you change? The code is the same I had copied before.
And here it is! finally
MIRROR!hehehehe

thanks y'all, thanks animelix!
