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Blendigo 0.8 object turns from green to black
Posted: Sun Sep 02, 2007 4:48 am
by JavaJack8
Any ideas what I'm doing wrong here? The object ought to be green in both cases.
Blender internal:
Blendigo 0.8 / Indigo 0.8:
Blend file:
http://javajack.dynalias.net/blender/do ... s001.blend
Posted: Sun Sep 02, 2007 5:14 am
by andras85
Hi!
I am a beginner, but you will press the Conv button (right side of the Blender mat name) it will be good. But it will be Phong material.
Posted: Sun Sep 02, 2007 5:18 am
by JavaJack8
Actually, I did use the conv button. It converted to Specular material. Try it with my .blend file.
Posted: Sun Sep 02, 2007 5:20 am
by zuegs
if u want a transparent specular material you have to press the "transparent" button in blendigo-gui inside the specular material settings. Otherwise use a nice green phong material.

Posted: Sun Sep 02, 2007 5:31 am
by zuegs
It's cause of "Ray Mirror" that Conv button generates a specular-blendigo material (normaly used for perfect mirror). If i look your blender material i suggest you should use a phong material for blendigo

Posted: Sun Sep 02, 2007 5:31 am
by JavaJack8
Zeugs, you lost me. I _don't_ want anything transparent (see the .blend file, filt is set to 0.0 and Ray Transp is unchecked). It's not clear what made you think I wanted transparency since the green object in top picture is not transparent either

Posted: Sun Sep 02, 2007 5:32 am
by JavaJack8
zuegs wrote:a specular-blendigo material (normaly used for perfect mirror)
Aha, didn't know this.
Posted: Sun Sep 02, 2007 5:41 am
by tweeby
I've checked your blend file, and i've found the problem you haven't turned on the Transparent button next to where you input the IOR value, btw if it was meant to be a glass sculpture the IOR value should be 1.5.
Posted: Sun Sep 02, 2007 5:47 am
by JavaJack8
tweeby wrote:if it was meant to be a glass sculpture
Why is everyone thinking it was meant to be transparent/glass? I want glossy solid green just like the blender internal render

Like a car - solid color but you can see your own reflection in it, dimly.
Posted: Sun Sep 02, 2007 6:08 am
by zuegs
use PHONG !!!!!!!!

Posted: Sun Sep 02, 2007 6:10 am
by suvakas
JavaJack8 wrote:
Why is everyone thinking it was meant to be transparent/glass?
Cause Specular material is usually used for transparent materials.
You should use Phong instead.
Posted: Sun Sep 02, 2007 6:14 am
by JavaJack8
As recommended: Phong. It's awfully dull, though.

Posted: Sun Sep 02, 2007 6:20 am
by zuegs
try raising ior and exponent settings for the phong! Perhaps read indigo manual

Posted: Sun Sep 02, 2007 6:22 am
by andras85
AND use v0.9
Posted: Sun Sep 02, 2007 7:13 am
by JavaJack8
Exponent 100000, much better:
Thanks all!