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Paper bath wrap
Posted: Thu May 31, 2007 4:27 am
by jansan
I am trying to obtain a material that sees as transparent paper like the cellophane without obtaining it, I need a help, the problem is that it does not let see what this back partially as is seen in fact
Estoy intentando lograr un material que se vea como papel transparente como el celofan sin lograrlo, necesito una ayudita
El problema es que no deja ver lo que este detras parcialmente
como se ve en realidad
Posted: Thu May 31, 2007 5:55 am
by daniel_nieto
con parcialmente te refieres a como borroso? yo creo que sería con un material "glossy", prueba con eso, yo asi lo haría.
With partially do you mean like blurring? i think i would be done with a glossy material, try with it, that's how i'd do it.
Posted: Thu May 31, 2007 9:19 am
by jansan
In the packages of rolls, hygienic paper. Part of the envelope lets see the paper, and starts off reflects the light is and the effect that desire
En los paquetes de rollos, de papel higienico Parte de la envoltura deja ver el papel,y parte refleja la luz es ese el efecto que deseo .
phewww, a long reply!
Posted: Thu May 31, 2007 10:41 am
by daniel_nieto
oh siii, creo que lo que tratas de hacer es algo como esto(vease archivo adjunto)
no se si uses blendigo como yo, pero bueno, yo creo que si no, solo con la tecnica te ayudaré, jejeje, mira, es un material tipo "Blend", donde se unen 2 materiales y le das un "blend map", mi blend map es de dos colores negro y blanco, creo que solo asi funciona. mira te adjunto mis imagenes de como fue hecho ese material, por cierto, esta escena ya esta terminada!!! solo se esta renderizando, saludos.
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oh yesss, i think that what you're tying to do is something like this(see attachment)
i dont know if you use blendigo as i do, but well, if not, i can only help you with the technique, hehehe, look, it's a blend material, where 2 materials "blend" (hehehe) and you give it a blend map, my blend map it's two colored; black and white, i think this is the only way it works. look, i attach my images of how my material was made, by the way, this scene is finished!!! it's now rendering, cheers!
Posted: Thu May 31, 2007 1:28 pm
by jansan
Tk Daniel
Algo como eso trate pero no me sale como el papel celophan
Que es lo que deseo, con la tecnica que sugieres mas o menos saque algo pero entonces la transparencia no me permite ver los rollos en el interior
Posted: Thu May 31, 2007 1:30 pm
by jansan
Tk You
Daniel Something as that treats but to not leaves me as the paper celophan That it is what desire, with the tecnica that you suggest but or less serve something but then the transparency does not allow to see rolls me in the interior
Posted: Thu May 31, 2007 1:44 pm
by jansan
Prueba el Blendigo 0.8- 3 que te permite convertir los materiales de Blender a blendigo
Posted: Fri Jun 01, 2007 2:18 am
by Kram1032
Can't you stay at ONE post, to translate spanish to english or reversed?
If I understand you correctly, you want to convert blender Materials to Blendigo?
Posted: Fri Jun 01, 2007 3:56 am
by jansan
No, with Blendigo I do not have problems. he is excellent, which I want is to obtain the effect that has the paper that surrounds the bano papers, of transparency and reflections, By but that I wrinkle mesh not it profit
Posted: Fri Jun 01, 2007 3:57 am
by jansan
No, with Blendigo I do not have problems. he is excellent, which I want is to obtain the effect that has the paper that surrounds the bath papers, of transparency and reflections, By but that I wrinkle mesh not it profit
Posted: Fri Jun 01, 2007 4:13 am
by Kram1032
you want to make the bath paper be surounded of a plastic hull, instead of a blend, between them?
If so, you have to modell it...
Maybe like this:
1) modell the hull, fillled with the papers.
2) [Ctrl-D] to dublicate the hull.
In Edit Mode, press Alt+S, to shrink the new mesh a slight bit. Make the material "Air" like (IoR 1, absorbtion / SSS 0 0 0)
Posted: Fri Jun 01, 2007 5:01 am
by jansan
Bad effect
Posted: Fri Jun 01, 2007 5:03 am
by Kram1032
looks like overlapping...
Make the inner mesh even a tiny bit smaller...
(at least, where this effect caused)
or you also can try to do the reversed:
make the copied mesh a tiny bit bigger.
That should get rid of any overlaps.
Make shure, you definately do "Shrink/Fatten" [Alt+S] and not "Scale".
Posted: Fri Jun 01, 2007 5:09 am
by jansan
I want this effect

Tk you
Posted: Fri Jun 01, 2007 5:11 am
by Kram1032
then, you should use a bumpmap...