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glass
Posted: Tue Apr 17, 2007 11:28 am
by Archiman86
I have been posting this project i am working on, because I was looking for a good material to use for the paint. But I thought i would post a new topic seeing as how this question is about the glass...I cant seem to find the correct settings to get the glass in the windshield to look realistic..or transparent for that matter. I would appreciate any tips/tricks...thank you.
Posted: Tue Apr 17, 2007 12:33 pm
by StompinTom
recalculate your normals outside. make sure the glass has thickness (not just a plane). use a transparent specular material with an ior of 1.5 or so, with no absorption.
Posted: Tue Apr 17, 2007 2:46 pm
by manitwo
... and make sure there aren't any normal-smoothing errors. try the edgesplit modifier.
Posted: Tue Apr 17, 2007 3:11 pm
by Archiman86
I am still not getting any transparency...it is purely reflecting...it shows up transparent in the material preview.
Posted: Tue Apr 17, 2007 4:44 pm
by StompinTom
does it have thickness? post a .blend file.
Posted: Tue Apr 17, 2007 5:23 pm
by Archiman86
yes, i did add thickness to it. I think it might have to do with how it is modeled..or maybe with the settings in blender.....i am still kinda new at this.
Posted: Tue Apr 17, 2007 6:44 pm
by Cire
You need to close the mesh (in Edit mode, select all verts>W key>Remove Doubles) and then flip the normals to the outside (Ctrl+N).

Posted: Wed Apr 18, 2007 1:35 am
by Archiman86
hey, THANKS ALOT! it works great now. I am glad I submitted my ego enough to post a question on here...I HAVE LEARNED ALOT!
Posted: Wed Apr 18, 2007 3:37 am
by Cire
No problem.
BTW: Nice modeling . . . keep up the good work!
Posted: Wed Apr 18, 2007 6:32 am
by Kram1032
looks great!!!