Viewport textures display
Viewport textures display
Hi,
Is it possible to show textures in viewport? Material color shows fine, but I can't manage to show texture.
EDIT:
Only way I've found is to switch to BGE and add/enable texture there...
Best regards.
Is it possible to show textures in viewport? Material color shows fine, but I can't manage to show texture.
EDIT:
Only way I've found is to switch to BGE and add/enable texture there...
Best regards.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Viewport textures display
Yes, in the viewport settings panel (to the right) select Multitexture instead of GLSL.
Re: Viewport textures display
I've tried before posting and same thing, no texture display...
Re: Viewport textures display
I believe ALT-Z toggles between textured and solid rendering mode.
IIRC textures must have been properly UV mapped with the Blender internal tools/workflow.
You can have a perfectly fine UV map with an Inigo Texture rendering fine in Indigo but if you don't use the Blender internal material settings it will still not show textured in the viewport. At least that's what I remember. It's been a while unfortunately.
IIRC textures must have been properly UV mapped with the Blender internal tools/workflow.
You can have a perfectly fine UV map with an Inigo Texture rendering fine in Indigo but if you don't use the Blender internal material settings it will still not show textured in the viewport. At least that's what I remember. It's been a while unfortunately.
Re: Viewport textures display
Sure thing about uv mapping.
I've checked Maxwell exporter (I'm still Maxwell user but Indigo is hell faster and I want to switch) and there is no problem to display viewport texture. This exporter uses blender internal map loader and adds its properties on bottom. Blendigo have no "load from drive" button for blender texture map so maybe that's why blender can't "see" texture?
I've checked Maxwell exporter (I'm still Maxwell user but Indigo is hell faster and I want to switch) and there is no problem to display viewport texture. This exporter uses blender internal map loader and adds its properties on bottom. Blendigo have no "load from drive" button for blender texture map so maybe that's why blender can't "see" texture?
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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Viewport textures display
are you sure you are applying the image to all the faces of your model in the UV image editor?
after you unwrap, go to the UV editor and select all the faces and then open the texture you want to attach it to them. if you are only applying the image to the material properties it won't necessarily show up if you are working in Blendigo, only in Blender internal - and even with Blender internal material settings, if you are using Multitexture and not GLSL in it will only apply to the faces you have assigned in the UV editor.
after you unwrap, go to the UV editor and select all the faces and then open the texture you want to attach it to them. if you are only applying the image to the material properties it won't necessarily show up if you are working in Blendigo, only in Blender internal - and even with Blender internal material settings, if you are using Multitexture and not GLSL in it will only apply to the faces you have assigned in the UV editor.
Re: Viewport textures display
Oh that way! Thank you!
So it displays only texture loaded in image editor, that's why I couldn't make it work... So currently there is no way to show textures bind to material right?
So it displays only texture loaded in image editor, that's why I couldn't make it work... So currently there is no way to show textures bind to material right?
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Viewport textures display
if you unwrap your object, add a new material and texture (all in the material editor in Blender, not Blendigo) set your shading to GLSL and view in texture mode. that seems to work. it seems a little inconsistent, but Textured Solid mode does not display the texture even with these steps - I'm not sure why not.
but the best way is still to do as I described above and apply the texture in the UV/Image editor. if you do that your textures should show consistently in all textured viewing modes.
but the best way is still to do as I described above and apply the texture in the UV/Image editor. if you do that your textures should show consistently in all textured viewing modes.
Re: Viewport textures display
I've got texture display using this method with both material and textured modes.
With proxy/uv project workflow however this is the only method available because you can't switch to edit mode with proxy objects. I don't know why it hasn't been implemented, maxwell plugin uses same texture loader as blender internal (with few additions at the bottom), and when I load texture there it displays fine in all modes combinations except multitexture/textured solid.
With proxy/uv project workflow however this is the only method available because you can't switch to edit mode with proxy objects. I don't know why it hasn't been implemented, maxwell plugin uses same texture loader as blender internal (with few additions at the bottom), and when I load texture there it displays fine in all modes combinations except multitexture/textured solid.
Re: Viewport textures display
Ok, easiest way to do it is:
- switch to GLSL (I'm not sure now if multitexture mode has any advantages)
- switch to blender game
- add material
- add texture
- check if coordinates for texture are set to UV
- switch back to indigo
- done, texture is displayed in both GLSL and multitexture
Also in BGE it's possible to turn on viewport shadows for sun, I'll prepare quick tutorial on that.
I hope it will still work when PBR viewport is introduced...
- switch to GLSL (I'm not sure now if multitexture mode has any advantages)
- switch to blender game
- add material
- add texture
- check if coordinates for texture are set to UV
- switch back to indigo
- done, texture is displayed in both GLSL and multitexture
Also in BGE it's possible to turn on viewport shadows for sun, I'll prepare quick tutorial on that.
I hope it will still work when PBR viewport is introduced...
Re: Viewport textures display
Sharing this one (not mine):
http://www.blendernation.com/2016/08/08 ... adows-bge/
Blender keeps shadows on after switching to Indigo. It's still ok with about 500x500m with 10000 shadow map resolution.
http://www.blendernation.com/2016/08/08 ... adows-bge/
Blender keeps shadows on after switching to Indigo. It's still ok with about 500x500m with 10000 shadow map resolution.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Viewport textures display
Thx.
Awesome portfolio btw. Are those Indigo renders...?
Awesome portfolio btw. Are those Indigo renders...?
Re: Viewport textures display
Thank you Oscar, no, all those are Maxwell. And of course yours: Chapeau bas!
I'm still testing Indigo and it is better in many areas including look but most important factor is speed, that's why I've came here.
I'm still testing Indigo and it is better in many areas including look but most important factor is speed, that's why I've came here.
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: Viewport textures display
@Eneen if it's speed that you came for i think you are in for a treat.Eneen wrote: most important factor is speed, that's why I've came here.
Welcome to Indigo.
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