Error: transformation matrix is not invertible

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vasco
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Error: transformation matrix is not invertible

Post by vasco » Fri Jan 08, 2016 6:37 am

Hello, have an error when I try to export a scene from blender, it seems that it is caused by a hair particle system which scatters a mesh on an other mesh (grass). When I have a low number of instances it works but when I set it to 200k instances the error occurs. Hope someone can help me to fix this.
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Oscar J
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Re: Error: transformation matrix is not invertible

Post by Oscar J » Fri Jan 08, 2016 6:46 am

Transformation matrixes are mathematical matrixes for rotation, translation and scaling.

A matrix that's not invertible has a determinant ≠ 0 or is not square. Why Indigo would want to invert a transformation matrix I don't know, maybe a bug.

Could it be a problem with the normals of the surfaces that you're scattering the grass on?

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vasco
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Re: Error: transformation matrix is not invertible

Post by vasco » Fri Jan 08, 2016 7:12 am

It is a little bit weird, I only checked the normals and now it seems to work, thank you.
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vasco
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Re: Error: transformation matrix is not invertible

Post by vasco » Sun Jan 24, 2016 11:26 pm

I have the same problem now in another scene.I tested the scene with cycles and vray and they are working fine. So I think its a bug in Indigo or the exporter.I hope this will be fixed in future builds. If someone would like to test it, I can upload the scene. But it's about 150mb,so please write.

Edit: Tried Luxrender with luxcore api and that also works fine.
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