Tips to reduce fireflies?

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Zom-B
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Re: Tips to reduce fireflies?

Post by Zom-B » Wed Nov 18, 2015 7:40 am

afecelis wrote:About the bump map, is it better to simply reduce the amount/scale of the bump or instead get a higher res version of both the diffuse+bump textures?
You can clearly see the JPG compression artifacts in the bumpiness of your rendering, you should know what to do ;)
Never Ignore detail fuck ups in your rendering, they'll break your neck!
Last edited by Zom-B on Wed Nov 18, 2015 7:47 am, edited 1 time in total.
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afecelis
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Re: Tips to reduce fireflies?

Post by afecelis » Wed Nov 18, 2015 7:46 am

:D :D :D Great comments guys! I don't want to get my neck broken so I'll start hunting for some better textures, lol.

I'll post my progress soon.

cheers,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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Re: Tips to reduce fireflies?

Post by afecelis » Wed Nov 18, 2015 11:03 am

OK, here we go. ;)
-Got a better texture from arroway (diffuse+bump @6000x6000 px) for the floor.
-Rendered the scene in 2 passes, 1 with sunlight + 1 with exr background. Left them render for 2500 samples each.
-Found a better sky for the background.
-Image compo in Gimp.
-A bit of postpro.
Image

I'm ready to get my neck broken ;)

cheers!
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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Re: Tips to reduce fireflies?

Post by afecelis » Wed Nov 18, 2015 3:52 pm

Another thing I'm loving about Indigo is that it reminded me to dust off many of the scenes I used back in the beta days. It's very nice to see how much it has matured since those days till now. Here's another shot, illuminated by mesh emitters only:
Image
My question about fireflies remains active for a closed interior scene like this one. ;)

regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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