Announcements, requests and support regarding the Blender Indigo export script
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Zom-B
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by Zom-B » Wed Nov 18, 2015 7:40 am
afecelis wrote:About the bump map, is it better to simply reduce the amount/scale of the bump or instead get a higher res version of both the diffuse+bump textures?
You can clearly see the JPG compression artifacts in the bumpiness of your rendering, you should know what to do
Never Ignore detail fuck ups in your rendering, they'll break your neck!
Last edited by
Zom-B on Wed Nov 18, 2015 7:47 am, edited 1 time in total.
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afecelis
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by afecelis » Wed Nov 18, 2015 7:46 am
Great comments guys! I don't want to get my neck broken so I'll start hunting for some better textures, lol.
I'll post my progress soon.
cheers,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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afecelis
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by afecelis » Wed Nov 18, 2015 11:03 am
OK, here we go.
-Got a better texture from arroway (diffuse+bump @6000x6000 px) for the floor.
-Rendered the scene in 2 passes, 1 with sunlight + 1 with exr background. Left them render for 2500 samples each.
-Found a better sky for the background.
-Image compo in Gimp.
-A bit of postpro.
I'm ready to get my neck broken
cheers!
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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afecelis
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by afecelis » Wed Nov 18, 2015 3:52 pm
Another thing I'm loving about Indigo is that it reminded me to dust off many of the scenes I used back in the beta days. It's very nice to see how much it has matured since those days till now. Here's another shot, illuminated by mesh emitters only:
My question about fireflies remains active for a closed interior scene like this one.
regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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