The nice thing about blender is the development never stops, even if it does slow down.
I would defiantly vote for, use, and appreciate full Node support for blendigo, but even if we didn't get full support, if there was a way to make use of the "node only calls" like foam, dynamic material painting, etc.; that would give the missing functionality even though we might not have the nice gui.
Oh and a way to add some thickness to the particle hair system, or whatever so we can let indigo do the hair better then the cycles engine.
![Very Happy :D](./images/smilies/icon_biggrin.gif)