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Exporting Environment Textures in Blender 2.5 +

Posted: Sat May 02, 2015 4:00 am
by steven369
Hello guys,

first of all let me say Indigo is better integrated in Blender than ever - the exporter
works 120% of the time, mostly on the first time!
There's one issue I can't solve since the good old 2.49 exporter and this is
to define an exr/hdr environment texture in blender to be picked up by the indigo
exporter.
Usually a background texture is defined in the 'world/texture tab',
world_texture.jpg
but it doesn't get exported at the moment.
A nice quick workaround would be to add a custom property in the 'scene tab',
whick adds the entry in the .igs-xml,
scene_settings.jpg
but I don't know how to format the code, so blender
would write the entry... :oops:

Does anyone know, how to format that?

Cheers!

Re: Exporting Environment Textures in Blender 2.5 +

Posted: Sat May 02, 2015 7:12 am
by FakeShamus
it would make sense to find that option there, but the way you do it is by adding a hemi light, which you can then choose to be a flat BG color or you can add the environment image to.

Re: Exporting Environment Textures in Blender 2.5 +

Posted: Thu Aug 13, 2015 4:38 am
by steven369
Thank you, it works really well. It's just not obvious!

Re: Exporting Environment Textures in Blender 2.5 +

Posted: Thu Aug 13, 2015 10:26 pm
by Headroom
It's not obvious but has a distinct advantage. If you'd add it as a world texture you cannot rotate it to fit your scene. With a hemi light you can rotate it.


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