Hello guys,
first of all let me say Indigo is better integrated in Blender than ever - the exporter
works 120% of the time, mostly on the first time!
There's one issue I can't solve since the good old 2.49 exporter and this is
to define an exr/hdr environment texture in blender to be picked up by the indigo
exporter.
Usually a background texture is defined in the 'world/texture tab',
but it doesn't get exported at the moment.
A nice quick workaround would be to add a custom property in the 'scene tab',
whick adds the entry in the .igs-xml,
but I don't know how to format the code, so blender
would write the entry...
Does anyone know, how to format that?
Cheers!
Exporting Environment Textures in Blender 2.5 +
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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Exporting Environment Textures in Blender 2.5 +
it would make sense to find that option there, but the way you do it is by adding a hemi light, which you can then choose to be a flat BG color or you can add the environment image to.
Re: Exporting Environment Textures in Blender 2.5 +
Thank you, it works really well. It's just not obvious!
Re: Exporting Environment Textures in Blender 2.5 +
It's not obvious but has a distinct advantage. If you'd add it as a world texture you cannot rotate it to fit your scene. With a hemi light you can rotate it.
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iMac 2.93 GHz Quad Core i7. 12 GB memory
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ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
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