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question!
Posted: Sat Feb 10, 2007 12:42 pm
by eman7613
was searching for this for a while and didnt find it, so i figured id ask here. Does anyone know of a palce were i can download an alternative (more like cinema or 3dmax) layout for how blender works? main reason ive never been able to use it is casue i could never understand the interface even with tutorials.
Posted: Sat Feb 10, 2007 12:55 pm
by Kram1032
I think, noone has done something like this. Sorry.
Posted: Sat Feb 10, 2007 1:56 pm
by Kachu
Are you wanting a user interface like max??
Here is a setup similar to max (3 isometric views and a Camera/User), a traditional file/edit/view tool bar, and a modeling interface.
Could you clear up your question it dosnt really make sense. Be more specific or something.
can download an alternative (more like cinema or 3dmax) layout for how blender works
You can customize the layout of blender as I did above.
But what do you mean how blender works?
If you want to adjust middle mouse control grab the edge of the file, add, timeline menu and you can change the 'view & controls' from middle mouse rotating the view to middle mouse pans the view. (If I remember right that is what max does)
Posted: Sat Feb 10, 2007 4:29 pm
by afecelis
grab this file, uncompress it and place it in you blender's ".blender" folder.
http://www.danielpatton.com/afecelis/bl ... Layout.zip
Launch blender and you'll have a 4 views layout similar to max's.
I'll link you later to some basic blender VT's I made for max users; still got to reupload them.

Posted: Sat Feb 10, 2007 4:36 pm
by eman7613
allow me to claify, (i did manage to get 4 windows). My problem is there are sevreal buttons which show up when i start up blender, none of them make any logical sence or seem to fallow any logical order, there are no icons indicating what they are and it is just plain confusing (to me).
what i would like to do and could never figure out how to get done is something like cinema
with the textuere on the bottom, viewer in the middle, polygon/ points/obejct tooks to the left, all the scene infor to the right, and everything else up top.
Posted: Sat Feb 10, 2007 5:20 pm
by afecelis
well, not exactly the same since blender's UI concept doesn't separate each thing; instead you can access everything from anywhere, or better said, each blender section can be turned into a material editor, the NLA editor, the object inspector or a 3d view, hence everyone customizes it according to its own needs.
Also basic operations like move, scale or rotate are faster via shortcuts than icons for each operation.
Perhaps zanqdo's graphicall blender build suits your needs better:
http://www.graphicall.org/builds/builds ... how&id=282
Posted: Sat Feb 10, 2007 5:45 pm
by Kachu
Anyone know if there is a way to have sub headers?
Something like this

Obviously photoshoped, but have the submenus for rendering, particles/phys, current frame, and materials in a fashion that you can have it condensed on the side without needing to scroll about.
Posted: Sat Feb 10, 2007 10:08 pm
by Kram1032
I don't think so...
I've searched for this when I started using blender, because it confused me, but now, it's no problem...
Posted: Sun Feb 11, 2007 12:33 am
by afecelis
can't see your image

Posted: Sun Feb 11, 2007 3:57 am
by Kram1032
@afecelis:
You now these Menus like "Logic, Edit..."
And the sub menus like "light, texture, radiosity, world..."
These Sub menus are appearing to the right, but he wants them to appear beyond the main menus, in two lines, which isn't a bad idea. But there is no button like "two-lined header", that makes this available.
(Or do you know one?)
Posted: Sun Feb 11, 2007 10:16 am
by eman7613
afecelis wrote:well, not exactly the same since blender's UI concept doesn't separate each thing; instead you can access everything from anywhere, or better said, each blender section can be turned into a material editor, the NLA editor, the object inspector or a 3d view, hence everyone customizes it according to its own needs.
Also basic operations like move, scale or rotate are faster via shortcuts than icons for each operation.
Perhaps zanqdo's graphicall blender build suits your needs better:
http://www.graphicall.org/builds/builds ... how&id=282
i dont see how the graphical version is any diffrent from the screen shots... or is it just me?
I cant move thins around to the right spot till i can figure out what each thig is, basicaly i dont want to acess anything from any were (otherwise id use the shortcuts in cinema). Am i making any sence (casue i know i can be hard to understand and confusing)?
Posted: Sun Feb 11, 2007 10:36 am
by afecelis
Sorry man, can't help you out anymore.

Blender can't be C4d, you also gotta cooperate a bit with the program instead of trying to turn it into something it isn't and probably will never be. Please don´t get me wrong; I'm not saying blender can't do the stuff C4d or other packages do, I'm just saying that each package has got its own UI design, and blender's interface is extremely flexible and customizable but since it's designed to work tightly integrated with its shortcuts and style of creating stuff it will never become a perfect mockup of another program. When I switched from Max to blender I knew beforehand blender wouldn't be the same, but after customizing it to my own needs and using it on an everyday basis I ended up working even in a more optimized way than in 3dsmax. Now I model faster and more cleverly than ever before.
but believe me I tried as much as I could. But keep on trying; you said you've read tuts and still don't get it, but there are zillions of blender tutorials, one of them will bring you the light.
best regards,
Alvaro
Posted: Sun Feb 11, 2007 11:44 am
by Zom-B
eman7613 wrote:allow me to claify, (i did manage to get 4 windows). My problem is there are sevreal buttons which show up when i start up blender, none of them make any logical sence or seem to fallow any logical order, there are no icons indicating what they are and it is just plain confusing (to me).
I'm a C4D Guy, totally new to Blender too...
HERE (first link: getting started) you can find some VERY useful Video Tutorials about how to customize your Viewport,
and whats behind all of this little Icons
At the moment I'm to busy to play with Blender,
and poorly my middle Mouse button isn't usable in Blender (MX1000)
My Tip for you, is to stop comparing Blender to XYZ until you havn't watched
all these Video Tutorials!
Have fun

Posted: Mon Feb 12, 2007 8:18 am
by eman7613
afecelis wrote:Sorry man, can't help you out anymore.

Blender can't be C4d, you also gotta cooperate a bit with the program instead of trying to turn it into something it isn't and probably will never be. Please don´t get me wrong; I'm not saying blender can't do the stuff C4d or other packages do, I'm just saying that each package has got its own UI design, and blender's interface is extremely flexible and customizable but since it's designed to work tightly integrated with its shortcuts and style of creating stuff it will never become a perfect mockup of another program. When I switched from Max to blender I knew beforehand blender wouldn't be the same, but after customizing it to my own needs and using it on an everyday basis I ended up working even in a more optimized way than in 3dsmax. Now I model faster and more cleverly than ever before.
but believe me I tried as much as I could. But keep on trying; you said you've read tuts and still don't get it, but there are zillions of blender tutorials, one of them will bring you the light.
best regards,
Alvaro
thanks for trying, i understand.
ZomB wrote:I'm a C4D Guy, totally new to Blender too...
HERE (first link: getting started) you can find some VERY useful Video Tutorials about how to customize your Viewport,
and whats behind all of this little Icons
At the moment I'm to busy to play with Blender,
and poorly my middle Mouse button isn't usable in Blender (MX1000)
My Tip for you, is to stop comparing Blender to XYZ until you havn't watched
all these Video Tutorials!
Have fun

thanks, didn't know about these. cant compare it to anything unless i can use it
