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Animated Textures???

Posted: Thu May 02, 2013 5:35 am
by dafassi
Hi again!
I was wondering blendigo dows not support animated textures :/ :shock: .

Im using very often animated textures in form of image-sequences to have realistic visual effects.

in example i want an animated fire lightning a room ... that should be possible???

I did this with blender + yafaray a long time ago:
http://www.youtube.com/watch?v=Mxz-yZNBXcE

Re: Animated Textures???

Posted: Thu May 02, 2013 7:18 am
by StompinTom
Don't think this is currently possible, but would really welcome being able to do so!

+1

Re: Animated Textures???

Posted: Thu May 02, 2013 7:49 am
by dafassi
This is the only thing what would me decide for octane :/.
It cant be that difficult.
Im not sure how the blender-exporter works- but i think when rendering an animation indigo will load the exported scene for each frame of the animation after finishing a frame?

As blender is able to load movies and image sequences it triggers the framenumber of the imagesequence with each regular animation frame. Blender is doing this- we just need to bring this changing value via exporter to the indigo renderer.
Inside of blender it would be usefull to choose the range of that sequence. I mean an starting-offset.

PLEASE add this feature. In combinatio with 2d-image-animations we will be able to do amazing lightening things.
iE Television that lightens a room, fire that lightens something, electric bolds that lightens a wall, a textured plane as disco-lamp and so on.

+1 ;)