Texturing Ivy in Blender and exporting to Indigo
Posted: Mon Mar 04, 2013 9:03 pm
Hi,
i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:
Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)
My steps:
1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...
Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?
If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.
i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:
Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)
My steps:
1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...
Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?
If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.