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Blender 2.58, Blendigo 3 and...Materials!

Posted: Mon Jul 18, 2011 11:46 am
by thednx
Hi,

i have searched high and low for info on how textures from the Indigorenderer.com Database can be integrated into a Blender scene...

Does it work, or is it still a "wait-a-while" till it works?

If it does work, how exactly does one use the external material?

In Blender, i`ve tried to: 1. add a texture to the object, 2. set it to image/file, and under "indigo render settings" i set it from "blender" to "file".

Then, when i want to render...nothing happens.

My mistake somewhere, or will i just have to wait until its implemented?

Re: Blender 2.58, Blendigo 3 and...Materials!

Posted: Tue Jul 19, 2011 1:03 am
by dougal2
External materials are still on my TODO list of things to fix/check over.
I've been very busy the last couple of weeks, hopefully I'll try and find some time this coming weekend to look at the most urgent issues.

Re: Blender 2.58, Blendigo 3 and...Materials!

Posted: Tue Jul 19, 2011 3:40 am
by Headroom
As Dougal said, external materials from the material database don't currently work.

It appears, however, that you also have a problem associating a texture with an object in Blender.
You'll have to UVmap (unwrap) the object first.

If you really need to use a material from the database you may have to use the Material Editor that came with indigo version prior to 3 (2.6.1), look at the material and re-create it in Blender. A bit more involved but works fine and gives you more control directly in Blender.

Re: Blender 2.58, Blendigo 3 and...Materials!

Posted: Tue Jul 19, 2011 8:35 pm
by thednx
ok.

just needed clarification: just couldnt find any definite answer tillnow.

I appreciate Your great piece of software, looking forward to future versions ;-)