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Lighting Problem
Posted: Sun Aug 22, 2010 1:51 pm
by Borgleader
Ok so, I've been working on a scene and slowly appending objects as I got into the "master file". And recently I created this new lamp mesh.
And whenever I add it in, it's the only one emitting light, and when I take it out, all the previous lamps work perfectly.
Ideas?

Re: Lighting Problem
Posted: Sun Aug 22, 2010 2:10 pm
by dougal2
Something like this was discussed on this forum recently.
Can you elaborate:
- which exporter version
- lamp settings
- anything else relevant
- provide a sample .blend file ?
Re: Lighting Problem
Posted: Sun Aug 22, 2010 2:26 pm
by Borgleader
Oh yeah of course, sorry
Originally I was using Blendigo 2.4.8 with Indigo 2.4.7GPU beta but I upgrade both of these to 2.4.10 and the issue is still present.
All lamps are mesh lights: blackbody 3k degrees. the new one is actually a blend of scpecular with diffuse emitter (not sure if thats legal or not).
I'll send you the blend files by PM, it's my competition scene and I'm not done so I dont want to post it in thread yet.
Re: Lighting Problem
Posted: Mon Aug 23, 2010 1:38 am
by StompinTom
I had the same problem when I my lamp was one object with two materials, one specular (perfect mirror) and one diffuse emitter. None, or only one, of the lamps would emit light. I think the problem is mixing specular and emitter because it went away as soon as I just changed the specular material to a phong with high IOR and exponent.