Blender Texture nodes

Announcements, requests and support regarding the Blender Indigo export script
man_o_man
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Blender Texture nodes

Post by man_o_man » Tue Jul 08, 2008 5:32 am

Do these currently work with Blendigo.

I have a texture that uses nodes. However, only the first layer is being show in the render. Is it possible to use them? Maybe i have missed something..

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Borgleader
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Post by Borgleader » Tue Jul 08, 2008 8:08 am

Sorry but that's a little amusing.

The nodes in blender are only usable with BI (Blender Internal renderer) nothing else.

They're kind of like an integrated post processing. Like what you,d do in Photoshop, but with added features (since you can target certain parts of your 3d scene using render layers). There is NO WAY of using them with anything else outside of Blender (that I know of).

Although, I don't get how your texture uses nodes....Can you post the node setup?

man_o_man
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Post by man_o_man » Tue Jul 08, 2008 11:06 am

Amusing!! :shock:

Sadness. :cry:

I figured that the final texture output would be what is exported to Indigo.

I've tried to used blended materials with little success.
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node.jpg
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Borgleader
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Post by Borgleader » Tue Jul 08, 2008 11:11 am

Nope. The reason why in the Bledigo GUI you have to re-enter the path to all the files, is because Indigo takes them "raw".

By the looks of it though, this effect should be replicable with blended materials, or even by "compositing" them in photoshop or gimp.

man_o_man
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Post by man_o_man » Tue Jul 08, 2008 11:21 am

By compositing in Photoshop, you mean the textures or the Renders?

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Borgleader
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Post by Borgleader » Tue Jul 08, 2008 11:45 am

The textures.

Because it seems to me like all you're doing there is taking A base texture, adding a red texture on top of it and then adding that to another texture.

In photoshop you'd need 3 layers. With blend mode set to screen and it should do the same thing.

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psor
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Post by psor » Tue Jul 08, 2008 12:15 pm

I have to agree with borgleader, but maybe SmartDen could investigate
to find out if it's possible to "render out" the textures with the exporter. I don't
know if it's possible through Blenders Python API tho. It would be great! 8) :wink:



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psor
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Levon
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Post by Levon » Tue Jul 08, 2008 12:48 pm

You could just Bake that texture to an image for use in Indigo

man_o_man
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Post by man_o_man » Tue Jul 08, 2008 1:43 pm

Levon wrote:You could just Bake that texture to an image for use in Indigo
the Doctor wrote:Breuliant!!!
:D

Edit:

Seems to just bake the texture images and not the node output :cry:

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Kram1032
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Post by Kram1032 » Thu Jul 10, 2008 6:47 am

Even if you select "composite nodes"? :?

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BBjam
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Post by BBjam » Thu Jul 10, 2008 6:19 pm

If you make your mat shadeless and then bake "full render" it may work

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Borgleader
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Post by Borgleader » Thu Jul 10, 2008 11:54 pm

Maybe you ought to try Photoshop to attain the final result. There is a way in the spaghetti window (node editor) to show the final result in the background, so that you see the result of your tweaks in real time. What you could do is enable that and try to mimic that in Photoshop.

man_o_man
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Post by man_o_man » Thu Jul 17, 2008 10:54 am

Mkay.

Now here's something weird.

I put the same texture in both the albedo and the bump. The bump map is showing but the color is not. :shock:

Any known causes?

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Borgleader
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Post by Borgleader » Thu Jul 17, 2008 11:18 am

Maybe your settings are off? Material screenshot?

man_o_man
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Post by man_o_man » Thu Jul 17, 2008 11:45 am

LOL. you were right. Thanks.

After careful observation and comparison with the other textures, I noticed that this texture had the "C" option set to 1.00.

I have no idea what that did, but I know it stopped the texture from showing.

Do you know what A B C do?

B apparently has to be set to 1 and the rest 0.

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