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Is it possible to make colored lights in indigo?

Posted: Tue Dec 12, 2006 1:48 pm
by PolygonSmith
Like Christmas lights?

Maybe by editing xml?

Posted: Tue Dec 12, 2006 2:05 pm
by afecelis
check this thread out:
http://www.indigorenderer.com/joomla/fo ... ght=mirror

he achieved some interesting colored-light results playing around with tonemapping. Check the end of the page. :wink:

Posted: Tue Dec 12, 2006 6:59 pm
by skypa
Encapsulate your emitter in a colored transparent hull. For example, create a UV sphere, set it to emit. Then create another, slightly larger sphere around the emitting one and set it to transparency with an IOR of 1.

Image

Posted: Wed Dec 13, 2006 12:26 am
by dougal2
easier still...

Code: Select all

<meshlight>
  <pos>---whatever-</pos> 
  <scale>1.0</scale> 
  <rotation>
    <matrix>---whatever---</matrix> 
  </rotation>
  <mesh_name>ColouredEmitter</mesh_name> 
  <spectrum>
    <rgb>
      <rgb>0.4 0.0 0.0</rgb> 
    </rgb>
  </spectrum>
</meshlight>
and use an RGB value

Posted: Wed Dec 13, 2006 12:42 am
by Zom-B
But remember that RGB lightning has no gain value, and is very very very (!!!) weak
compared to Black Body Lights, HDRI Lightning etc.
So Rainhard will kill all lights if you don't tweak other lightning very well,
or simply use RGB lightning for every light else you use in the Scene :wink:

Posted: Wed Dec 13, 2006 12:52 am
by OnoSendai
You can crank up the components for a RGB light over 1.
500 250 0 is fine.

Posted: Wed Dec 13, 2006 1:07 am
by Zom-B
OnoSendai wrote:You can crank up the components for a RGB light over 1.
500 250 0 is fine.
WOW :shock:

Posted: Wed Dec 13, 2006 4:25 am
by zsouthboy
Wow, I didn't realize that either.

Posted: Wed Dec 13, 2006 4:36 am
by CTZn
Exactly what a Maya user would expect :P :)