If you delete the "Custom Vertex Normals Super High Rez STL" the file will get a lot smaller.
Exporting the model in this high resolution version was the only somewhat acceptable workaround prior to this fix.
The other two models, can serve perfectly fine to demonstrate the effect.
Also, this model demonstrates where bidirectional path tracing with and without MLT completely blow the pants of GPU path tracing. I use a Ryzen 5950X with a RTX 3070ti, so not a slow configuration for GPU or CPU rendering.
Do Indigo/Blendigo support custom vertex normals ?
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Re: Do Indigo/Blendigo support custom vertex normals ?
Indeed, that's what I meant. Path tracing here is of no use. If only bidir was available for gpu
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