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Sigma?
Posted: Tue Dec 15, 2009 9:00 am
by neo0.
What is back scattering? How does it affect the material?
Re: Sigma?
Posted: Tue Dec 15, 2009 9:47 am
by lycium
the roughness of the surface, basically more backscattering == flatter looking.
for more information and examples, google "oren nayar" and check the first hit.
Re: Sigma?
Posted: Wed Dec 16, 2009 10:05 am
by Soup
I found this in the Technical manual the other day:
Re: Sigma?
Posted: Wed Dec 16, 2009 2:21 pm
by neo0.
Nice, but the images are a bit small for their complexity..
Re: Sigma?
Posted: Wed Dec 16, 2009 5:06 pm
by Borgleader
Re: Sigma?
Posted: Wed Dec 16, 2009 5:59 pm
by Polinalkrimizei
The above pictures make no sense to me. Sigma = 0 in the wikipedia article looks like Sigma = 1 in the technical manual. According to wikipedia, a higher value for sigma makes the model look more flat, but with indigo it looks flattest with the lowest sigma setting.
Is it just me?

Or did something get mixed up?
Re: Sigma?
Posted: Wed Dec 16, 2009 6:33 pm
by Borgleader
Polinalkrimizei wrote:The above pictures make no sense to me. Sigma = 0 in the wikipedia article looks like Sigma = 1 in the technical manual. According to wikipedia, a higher value for sigma makes the model look more flat, but with indigo it looks flattest with the lowest sigma setting.
Is it just me?

Or did something get mixed up?
Is it possible ono somehow implemented the function...backwards?
Re: Sigma?
Posted: Wed Dec 16, 2009 6:41 pm
by OnoSendai
Polinalkrimizei wrote:The above pictures make no sense to me. Sigma = 0 in the wikipedia article looks like Sigma = 1 in the technical manual. According to wikipedia, a higher value for sigma makes the model look more flat, but with indigo it looks flattest with the lowest sigma setting.
Is it just me?

Or did something get mixed up?
It just depends where the light comes from - sigma increases backscattering.
Re: Sigma?
Posted: Wed Dec 16, 2009 7:56 pm
by neo0.
Could someone please describe back scattering for the well... unitiated?
Re: Sigma?
Posted: Wed Dec 16, 2009 8:43 pm
by lycium
Polinalkrimizei wrote:The above pictures make no sense to me. Sigma = 0 in the wikipedia article looks like Sigma = 1 in the technical manual. According to wikipedia, a higher value for sigma makes the model look more flat, but with indigo it looks flattest with the lowest sigma setting.
Is it just me?

Or did something get mixed up?
i got the same impression; the wiki images are in line with my expectations.
anyone wanna render some spheres?

Re: Sigma?
Posted: Wed Dec 16, 2009 9:08 pm
by fused
like the wikipedia image. 0, 0.1, 0.3
Re: Sigma?
Posted: Wed Dec 16, 2009 9:48 pm
by CTZn
I wasn't either under the same impression than you, polin and lyc. Higher sigma seems to darken the surface, however if you observe closer you can see that the dark rim edges are also fading away, see below.
I'm fine with the actual implementation

Re: Sigma?
Posted: Wed Dec 16, 2009 11:09 pm
by PureSpider
While on the "topic"...
Can the Torrance-Sparrow model for Phong be implemented, Ono?
Or is it too much of a hassle?
Re: Sigma?
Posted: Wed Dec 16, 2009 11:42 pm
by Polinalkrimizei
Thanks for the clarification guys.
CTZn, your image made it pretty clear and now I think I got it!

Re: Sigma?
Posted: Thu Dec 17, 2009 1:23 am
by Zom-B
clearly visible the higher the sigma the darker the material gets!
This is something I never understood...
(About my old Statue render on the top... simply drag & Drop the image into a new Firefox Tab to see it in Full size Neo, the forum scales images down!)