building scenes in memory...
Posted: Fri Nov 17, 2006 1:15 pm
hey nick
i am interested in skipping the .xml format and using C/C++ API calls to indigo to create a scene to render in memory, what do you think?
much like PRMan and mentalray you can build the scene in memory using functions like mi_api_camera_begin(); and mi_api_material_begin();
i am unsure of the difficulty of this for you, but i thought i would ask because it would mean your renderer could plugin more tightly to our DCC apps. the export process can be slow but we maybe able to skip that step if we can dynamically create the scene in memory for indigo. this will also make the experience more interactive.
pipe dreams i know, but i am a dreamer
steven
i am interested in skipping the .xml format and using C/C++ API calls to indigo to create a scene to render in memory, what do you think?
much like PRMan and mentalray you can build the scene in memory using functions like mi_api_camera_begin(); and mi_api_material_begin();
i am unsure of the difficulty of this for you, but i thought i would ask because it would mean your renderer could plugin more tightly to our DCC apps. the export process can be slow but we maybe able to skip that step if we can dynamically create the scene in memory for indigo. this will also make the experience more interactive.
pipe dreams i know, but i am a dreamer
steven