Page 1 of 1
physically correct ?
Posted: Tue Nov 07, 2006 2:32 am
by Phil
Hello,
can someone tell me if this is a bug?
The black border does not seem ok for me.
Regards
Phil
Posted: Tue Nov 07, 2006 2:43 am
by skypa
I'd say those normals are facing the wrong direction. I don't know what modeler you use, but try flipping all normals to the outside.
Posted: Tue Nov 07, 2006 2:57 am
by Phil
Thanks skypa,
I will check the normal this evening, but I don“t think they are wrong.
I use Pro/Engineer as modeller and than I export in obj, then Blender and then Indigo.
For me it could be a shadow, but it really looks strange.
The 2 parts have nk material and are very reflective, could this be a problem?
I wil ljust try to render the picture longer, perhaps this will help.
regards, Phil
Posted: Tue Nov 07, 2006 3:22 am
by atmmatt
Have you tried rendering it in blender and seeing if the same problem is there?
Also which two nk files did you use?
Posted: Tue Nov 07, 2006 3:25 am
by Lotuspec
You could also try to render it with a diffuse material or other light conditions to see whether it is a normal or lighting (shadow) problem.
Re: physically correct ?
Posted: Tue Nov 07, 2006 5:36 am
by m1j
[quote="Phil"]Hello,
can someone tell me if this is a bug?
[img]
http://img62.imageshack.us/img62/1700/test1xt2.png[/img]
The black border does not seem ok for me.
Regards
Phil[/quote]
Is there a space between the mirrored disk and the mirrored support brackets? If there is a space then the dark area may be the space not getting light. Or reaching the max bousnce amount. Just a thought. Us a diffused surface to see what that looks like.
Posted: Tue Nov 07, 2006 6:15 am
by Phil
Hi m1j,
yes theres is a space, I am just investigating this.
What do you mean with "reaching the max bousnce amount"
@ all, is in indigo the same problem like in povray when we have too much reflective surfaces?
regards, phil
Posted: Wed Nov 08, 2006 5:10 am
by Phil
Hi,
I made some new render, and I changed the material bracket.
in the first picture the material were:
<phong>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>4000</exponent>
</phong>
for the bracket and
<phong>
<nk_data>nkdata/Cr.nk</nk_data>
<exponent>9000</exponent>
</phong>
for the wheel
Now I changed the bracket material in:
<phong>
<diffuse>0.7 0.7 0.7</diffuse>
<specular>0.149 0.149 0.149</specular>
<fresnel_scale>0.800</fresnel_scale>
<exponent>320.000</exponent>
</phong>
Here is the result
Now I can clearly see that there is a shadow, it is not black anymore.
It is a bit difficult to find the good parameters.
Thanks for you reply,
Phil