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Lighting problem

Posted: Sun Aug 31, 2008 7:43 am
by neo0.
It seems like whenever I use indirect lighting combined with a few direct lighting sources, my scene becomes very dark. As far as I know this is my tonemapping, but skindigo doesnt suppport linear tonemapping.

Any ideas?


EDIT : What im trying to do is make a space scene. Ive got a room looking down from space and for the planet, I mapped a texture to a huge flat plane. The problem is that this blocks the room from recieving any light.

Posted: Sun Aug 31, 2008 8:51 am
by suvakas
I'm quite sure there is a camera tonemapping in Skindigo.

Posted: Sun Aug 31, 2008 9:03 am
by neo0.
I decided to just render the room and add the background post pro in photoshop. :)

Does anyone here know where I could find some HDRIs of stars, space, planets, etc?

EIT L: Even with ISO, exposure, and shutter speed cranked up to max, its still very dark.

Posted: Mon Sep 01, 2008 12:11 am
by Kram1032
Probably you should add other light sources than that very thin beam source?
And maybe (I dunno how bright it actually is), you should also make the existing light source stronger?

i think we got the same trouble

Posted: Sun Sep 14, 2008 4:05 am
by dagobert
it s like when you try to shot a bright light directly, indigo turn on auto exposure. so it try to keep the light source viewable. and by the way underexpose everything.
As i understand. ...