Lighting problem
Posted: Sun Aug 31, 2008 7:43 am
It seems like whenever I use indirect lighting combined with a few direct lighting sources, my scene becomes very dark. As far as I know this is my tonemapping, but skindigo doesnt suppport linear tonemapping.
Any ideas?
EDIT : What im trying to do is make a space scene. Ive got a room looking down from space and for the planet, I mapped a texture to a huge flat plane. The problem is that this blocks the room from recieving any light.
Any ideas?
EDIT : What im trying to do is make a space scene. Ive got a room looking down from space and for the planet, I mapped a texture to a huge flat plane. The problem is that this blocks the room from recieving any light.