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skin shader
Posted: Fri Jul 04, 2008 7:34 am
by neo0.
What are soom good parameters?
Posted: Fri Jul 04, 2008 11:43 am
by aleksandera
You optimist!
There aren't any.
I did some three hundert tests and I have some thousand to go.
You simply have to know what you want.
Visit the adult channel !

Posted: Fri Jul 04, 2008 12:23 pm
by Borgleader
lol @ visit the adult channel.
Posted: Fri Jul 04, 2008 12:26 pm
by zsouthboy
@aleksandera:

that looks fantastic! the skin looks so real!
Posted: Fri Jul 04, 2008 12:47 pm
by neo0.
Sooo.. Parameters?
SOmethign basic maybe? WHat should I set SSS to for example?
Posted: Fri Jul 04, 2008 12:54 pm
by Borgleader
neo0. wrote:Sooo.. Parameters?
SOmethign basic maybe? WHat should I set SSS to for example?
Tests tests and more tests!

Posted: Fri Jul 04, 2008 1:25 pm
by neo0.
What type of material should I pick atleast? Glossy transparent?
Posted: Fri Jul 04, 2008 1:28 pm
by Borgleader
neo0. wrote:What type of material should I pick atleast? Glossy transparent?
I searched the forum, and someone was using a phong shader for his. if thats of any help.
Posted: Fri Jul 04, 2008 1:28 pm
by neo0.
OK, thanks.
Posted: Fri Jul 04, 2008 1:32 pm
by CTZn
Seriously neO, OnoSendai implemented two mediums specificaly for skin simulation: dermis and epidermis; they are documented.
Posted: Fri Jul 04, 2008 1:42 pm
by Borgleader
CTZn wrote:Seriously neO, OnoSendai implemented two mediums specificaly for skin simulation: dermis and epidermis; they are documented.
The only way I got them to work is if I used a blend material, composed of a a diffuse mat (skin color) + phong with epidermis medium. because alone all i get are black previews
EDIT: I'm running a bunch of tests now. Good thing it renders rather quickly. If I run into anything good. I'll post stuff. Skin shading seems to be quite complex, but yet it intrigues me, and I love complexity. So anyway, I'll probably be running tests for a few days. If I end up with multiple conclusive results might create some sort of wiki page with settings for good skin shaders and such. Anyway...it's too early to say.
Posted: Fri Jul 04, 2008 2:56 pm
by Zom-B
CTZn wrote:Seriously neO, OnoSendai implemented two mediums specificaly for skin simulation: dermis and epidermis; they are documented.
... and slow like a snail on Valium

take a look
here...
Posted: Fri Jul 04, 2008 3:32 pm
by neo0.
Well im on sketchup and I cant see any material types called dermis.
Posted: Fri Jul 04, 2008 4:25 pm
by fused
Borgleader wrote:The only way I got them to work is if I used a blend material, composed of a a diffuse mat (skin color) + phong with epidermis medium.
?!?!
Posted: Fri Jul 04, 2008 5:23 pm
by manitwo
resembles a plucked chicken somehow, no?
