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Indigo materials can now emit light

Posted: Tue Jul 01, 2008 6:13 pm
by OnoSendai
As you can see here.

This image uses a FBM based shader to modulate the emission.

p.s. Does anyone know if Deviant Art allows deep linking of images?

Image

Posted: Tue Jul 01, 2008 6:54 pm
by rgigante
:shock: OMG! Finally....dream material is becoming reality.

Thanks for sharing.

Posted: Tue Jul 01, 2008 7:05 pm
by fused
:D great!

what will happen to meshlights?

Posted: Tue Jul 01, 2008 7:19 pm
by OnoSendai
Internally they're gone, but they will be accepted in the scene file for backwards compatibility.

Posted: Tue Jul 01, 2008 8:00 pm
by BbB
This is completely stunning. So in theory we could have alpha-mapped fire that actually emits light? Even volumetric fire, right?

Posted: Tue Jul 01, 2008 8:03 pm
by OnoSendai
Yeah, you could do 'alpha mapped' fire that emits light.
Volumetric fire... not yet, as emission from media is not supported yet (only surfaces can emit light).

Posted: Tue Jul 01, 2008 8:06 pm
by BbB
Ok, but if you actually modelled the flame, textured it, and blended it with a null, you could get the same effect as in your image here plus translucency, right? Would certainly be good enough for me.

Posted: Tue Jul 01, 2008 8:21 pm
by suvakas
Awesome news !
This is going to be great for all kinds of stuff.

Posted: Tue Jul 01, 2008 8:23 pm
by OnoSendai
BbB wrote:Ok, but if you actually modelled the flame, textured it, and blended it with a null, you could get the same effect as in your image here plus translucency, right? Would certainly be good enough for me.
yeah.

Posted: Tue Jul 01, 2008 10:38 pm
by Borgleader
Wow that is just awesome Ono! Great work :)

Posted: Tue Jul 01, 2008 10:40 pm
by OuiOui
Wonderful ! It opens a lot of possibility !

Posted: Wed Jul 02, 2008 12:19 am
by zsouthboy
This explains your last image in the shader tests thread :D

Posted: Wed Jul 02, 2008 12:58 am
by kwistenbiebel
Ooohw.... :shock:
Stunning feature.

Posted: Wed Jul 02, 2008 2:34 am
by manitwo
thank you very very very much ono! much appreciated :D

Posted: Wed Jul 02, 2008 3:02 am
by Kosmokrator
hey..Ono....whith the same principle we can now have multicolor transparent materials with this shaders?is an old request u remember?

friendly..Kosmo