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Transparent ground plane with shadow?? I'm stumped.

Posted: Sat Apr 26, 2008 11:37 pm
by redbyte
Hey guys,
I've spent around an hour searching the forums, and reading the manual, but I can't seem to find an answer.

I'm trying to create a material that can be used on a plane, that accepts shadows only, but is otherwise transparent.
Here's a quick blender internal render of what I'm trying to achieve in indigo:
Image
Image

Is this possible?? I've experimented with a null material, blended with a diffuse, but I'm very new at this and don't quite understand it.

All help is very much appreciated!!

Thanks in advance :)

Posted: Sun Apr 27, 2008 11:28 am
by Anthony
I don't think it's possible because that material is impossible in real life :S

Posted: Sun Apr 27, 2008 11:37 am
by neepneep
It's not possible at the moment....but I hope it's possible in the future...

....I see maxwell has a shadow channel material :cry:

Posted: Sun Apr 27, 2008 1:42 pm
by redbyte
Wow. You gotta be kidding me... :shock:

How do people do car renders then? With the car sitting out on a photo of street?

Oh well. I guess I'll just wait I spose :(
Thanks for the responses guys. :)

Posted: Sun Apr 27, 2008 3:35 pm
by Anthony
Model the street. Then you can brag when indigo spits out a kick ass image :lol:

Posted: Sun Apr 27, 2008 9:23 pm
by Kram1032
yup, streets usually are modelled ;)

Posted: Thu May 08, 2008 3:12 am
by Grimm
You can also use an EXR map, but you would still probably want to model the foreground to get shadows, etc.

Posted: Thu May 08, 2008 4:58 am
by Zom-B
redbyte wrote:Wow. You gotta be kidding me... :shock:

How do people do car renders then? With the car sitting out on a photo of street?
Here is the way I did it...

Posted: Thu May 08, 2008 5:30 am
by CTZn
Or you could do a shadow pass in blender internal and use it to cut the ground's alpha...