issue with blended material (alpha + albedo texture)
Posted: Sun Apr 20, 2008 1:38 pm
hi again! after a loooong time of vacations from the 3d world, i come back again to make a simple scene for a gurl, well, my problem is that i'm creating grass with drBouvierLeduc's technique, but i got an issue when im doing it, there appears some sort of "shade" on the alpha plane, (which is supposed to be invisible), the material is a blended one, blending a material with the image of the grass as albedo texture, and another material as "null", then i set the alpha map as the alpha-grass-image... i dont know what's wrong, besides i already checked that problem on the thread where i found the tutorial, and somebody says that i had to turn off the biDir button, well, it was already off, then i turned it on, to see what happened, and suprisingly the images became better, but still with artifacts... i attach the images so you can see the actual problem and you can give me an advice.... btw im using Indigo0.8 jejejejeje