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How do I save as JPG or other?
Posted: Sun Mar 16, 2008 6:50 pm
by Modude
Um, this is kind of dumb, I'm very new to Indigo, and I am rendering something, almost done, but how do I save the fiinished image as a picture? Like JPG or PNG, etc.
Posted: Sun Mar 16, 2008 7:16 pm
by Big Fan
just close indigo when you are ready and look in the 'renders' folder inside indigo's folder for a .png (no .jpg sorry)
wait in the view/save cycle until after an image is saved - see the bottom of the indigo UI for progress - rather than accidently kill it in mid flight which might corrupt the image
note each time indigo saves in the cycle it overwrites the previous periods one. your render will have a number like im1204701137.png
Posted: Sun Mar 16, 2008 7:27 pm
by Modude
thanks so much!
Posted: Sun Mar 16, 2008 8:14 pm
by Anthony
By the way don't worry about corrupting the image, this has been fixed I am pretty sure?
Posted: Sun Mar 16, 2008 8:17 pm
by OnoSendai
Yes, corruption isn't a problem, an 'atomic' file move operation is used to avoid corruption.
Posted: Sun Mar 16, 2008 8:54 pm
by Big Fan
this must be why it hangs like forever now if I do something else just as it saves

Posted: Sun Mar 16, 2008 8:56 pm
by OnoSendai
No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

Posted: Sun Mar 16, 2008 9:06 pm
by Big Fan
I see
well think of elderly single processors operated by elderly indigoists when you do that

Posted: Sun Mar 16, 2008 9:54 pm
by SimonLarsen
OnoSendai wrote:No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

But it only does this when closing the Window by pressing the X-thingy.
When closing through File -> Exit, it closes instantly.
Shouldn't this be fixed then?
Posted: Mon Mar 17, 2008 11:18 am
by Modude
yeh, nothing happened to my image, here it is anyway, my first with Indigo (sim ran in Blender):
Posted: Mon Mar 17, 2008 6:23 pm
by Big Fan
congratulations

Posted: Tue Mar 18, 2008 5:42 am
by Kram1032
OnoSendai wrote:No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

What about a checkboxs in the GUI to deactivate this and let it just do a crappy fast tm for fast preview?

Posted: Tue Mar 18, 2008 5:54 am
by OnoSendai
You should know better than to ask for a non-essential GUI feature kram

Posted: Tue Mar 18, 2008 5:57 am
by Kram1032
yeah, sry ^^