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Schott Glass Material Library for Indigo 1.0.1+ * Updated *

Posted: Sun Oct 21, 2007 8:57 am
by WytRaven
Updated
Here is the final version of the Schott Glass Material Library complete with previews of every single material (approximately 8 days of rendering without pause).

Click here to download the library - includes a fix for one missing material and another incorrectly named

You can directly include this file into any .igs using the following code:

Code: Select all

<include>
   <pathname>SomePath/SchottGlassMaterialLibrary.igml</pathname>
</include>
You can also use the included catalog PDF to make it easier to select a particular glass that might suit your requirements. There is one material per glass and the materials are named exactly as the glasses are so SF57 in the catalog = material name SF57 in the library.

This library will only work with Indigo version 1.0.1 and above as it uses the new tabulated data tag.

Previews:
Size reference: Sphere has a 5cm diameter and the pane is 5cm x 5cm x 0.5cm.

Each rendered to 5000spp:
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SF57 Test rendered to 16000 samples/pixel
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Posted: Sun Oct 21, 2007 9:11 am
by Zom-B
wow.... great work, not I get an Idea what this new function may be good for :)

So now tell me what glass could I take for a nice vase, a wine glass, a cola bottle or even a car window :?: :?: :?:

or is this library only "correct" for special prisms, lenses etc. ...
Maybe there exists an overall usable glass that looks nice/correct for everything?

Posted: Sun Oct 21, 2007 9:13 am
by Kram1032
http://www.schott.com/ - you might find it, here ;)

Posted: Sun Oct 21, 2007 9:18 am
by WytRaven
I am currently running a test of SF57 on my crystal glass object as it looks from it's values to be a 'crystal' type glass; it contains lead and has a high base IoR, So far the test is looking pretty damn nice :)

I can't tell you off the top of my head exactly what to pick. I've done the hard work of converting this data to indigo materials now you can do the hard work of figuring out which one is best for what ;)

But basically if you are looking for a window glass then you would want one with a relatively low base IoR and high/uniform transmittance across the spectrum.

Posted: Sun Oct 21, 2007 9:19 am
by Zom-B
Kram1032 wrote:http://www.schott.com/ - you might find it, here ;)
This glass stuff is so special... I've never known of most stuff their glass is used for.
Perhaps I should stay at using specular etc. it the classic way :roll:

Posted: Sun Oct 21, 2007 9:22 am
by Kram1032
window: low green absorption, quite high (relative to the green absorption, so, it's still low) blue.
red somewhere in between.

IoR 1.45-1.55 :)

Posted: Sun Oct 21, 2007 10:09 am
by CoolColJ
WytRaven

thanks man, appreciate the effort!

Posted: Sun Oct 21, 2007 12:23 pm
by zsouthboy
Totally agree, thanks for putting this together. I don't know if I'll use it for any of my stuff, but the option remains :D

Posted: Sun Oct 21, 2007 12:37 pm
by CoolColJ
now how to get exporters to support these new tabulated format....?

Posted: Sun Oct 21, 2007 12:40 pm
by zsouthboy
i was hoping we'd set it up to be as easy as specifying an .nk file is right now, myself

Posted: Sun Oct 21, 2007 10:01 pm
by kc1
a source of tabulated spectra materials in radiance mgf format.
http://radsite.lbl.gov/mgf/materials.html
For explanations on format: http://local.wasp.uwa.edu.au/~pbourke/d ... html#begin

for example:

c Small_magenta_flower_(from_vine) =
cspec 400 700 0.0788 0.1019 0.1203 0.131 0.1352 0.1363 0.1311 \
0.1206 0.1051 0.0895 0.0762 0.0663 0.0576 0.0516 0.0483 \
0.0472 0.0478 0.051 0.0576 0.071 0.0952 0.1278 0.1593 \
0.1859 0.2109 0.2392 0.2672 0.2794 0.2966 0.3603 0.436
m Small_magenta_flower_(from_vine) =
rd 0.0777697

can be converted to:

<regular_tabulated>
<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>
<num_values>31</num_values>
<values>
0.0788 0.1019 0.1203 0.131 0.1352 0.1363 0.1311 0.1206 0.1051 0.0895 0.0762 0.0663 0.0576 0.0516 0.0483 0.0472 0.0478 0.051 0.0576 0.071 0.0952 0.1278 0.1593 0.1859 0.2109 0.2392 0.2672 0.2794 0.2966 0.3603 0.436
</values>
</regular_tabulated>

I don't know how convert rd (diffuse reflectance) in Indigo, maybe phong IOR

search on google for radiance mgf for others...

Posted: Mon Oct 22, 2007 8:49 pm
by WytRaven
SF57 test added to original post... It's a terrible 'shot' I know but it is just a test afterall. Screwed up the DoF big time :P Stupid DSCS315 camera... ;)

Posted: Mon Oct 22, 2007 9:02 pm
by CoolColJ
that actually looks good to me :)

I guess your just too familiar with the render to appreciate it :D
Happens to me too...

Posted: Mon Oct 22, 2007 9:04 pm
by OnoSendai
That render u added to the post ROCKS!
please upload to gallery!

Posted: Tue Oct 23, 2007 12:23 am
by Kram1032
those light lines O.o amazing caustics!!! That's great!!! Oh, and also those great reflections and refractions of the dices O.o really a great material :)