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materials

Posted: Wed Aug 29, 2007 10:26 am
by zamolet
hello everybody, i need to use a bronze-like material with blendigo for some pipes but don't know what kind of material and what settings should i select :?: :?: :?:

Posted: Wed Aug 29, 2007 1:22 pm
by StompinTom
hmmm quite the dilemma. lets think about this:
google pictures of bronze. get the idea of the color. fuck around with the settings until you get something reasonably close.
there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isnt reflective. figure it out.
theres also NK data.

really, you could save yourself alot of trouble and other people's time by doing a quick search on google or on the forum. read the documentation, look at images and settings that other people have done, and only then, if youre still somehow stuck, then post something. until then, this comes off as laziness.

Posted: Wed Aug 29, 2007 2:33 pm
by CoolColJ
well it will have to be a phong type material

there maybe an NK phong data set in Indigo's NK data folder for Bronze already

have a look in the Documentation tab above in the resources section for a list, or just look in the NK data folder :)

other than that just use phong material, add some IOR and exponent, get the right colour and or tetxure it

Posted: Thu Aug 30, 2007 2:59 am
by Kram1032
bronze isn't in the nk's, but you can use copper :) cu.nk
StompinTom wrote: there are only two real types of non-transparent materials in Indigo: phong and diffuse. one of them isn't reflective. figure it out.
there's also NK data.
there are three...

diffuse = absolutely nonreflective
specular (transparency = off) = perfectly sharp reflective
phong = you could describe it as a blend between diffuse and specular :)
blurry reflections.

NK's are Phong, all the time - the reason, why transparent nk's don't work ;)

Posted: Thu Aug 30, 2007 3:08 am
by zamolet
thank you very much coolcoldj and kram1032 for taking your time in replying me :) and stompintom thanx but don't be so rude :P i'm really newbie on indigo and forums in general sorry i'll read the documentation and search on google and forums next time before posting something, this wasn't lazyness i love indigo and didn't know there was a documentation :oops:

Posted: Thu Aug 30, 2007 3:30 am
by BbB
Could you perhaps post an image of the material you've got in mind? I can think of a lot of different sorts of bronze. If your pipes are aged (in a manner of speaking) you might want to work with bump maps for extra realism.

Posted: Thu Aug 30, 2007 3:47 am
by zamolet
BbB wrote:Could you perhaps post an image of the material you've got in mind? I can think of a lot of different sorts of bronze. If your pipes are aged (in a manner of speaking) you might want to work with bump maps for extra realism.
hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!

Posted: Thu Aug 30, 2007 3:50 am
by zamolet
zamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
this page link doesn't work in the forum :( i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg

Posted: Thu Aug 30, 2007 4:04 am
by StompinTom
no worries, sorry if i put you off, i meant just for you to do a bit of research before asking something like that. you just get tired of posts that are like 'tell me how to do this' or 'i want to make a cool scene, tell me how'. it reflects better IMO if you prove that youve done some research and tests, basically backing up your argument, so to speak ('well i tried this, but im having trouble with this' or 'here are some material tests i did, but i need ideas to make it look closer to this') yano? anyways, no big deal.

welcome to indigo! check out the documentation in one of the menus above, browse the forums, check out what kind of trouble weve been brewing over here and start posting stuff!

coming back to the original problem: check www.mayang.com/textures for some really cool grungy textures of all sorts.

@kram1032: true, but i meant materials that can be colored and have textures applied. my bad.

Posted: Thu Aug 30, 2007 4:14 am
by zamolet
thanks for your hints stompintom! :D

Posted: Thu Aug 30, 2007 4:23 am
by BbB
Mmh, It's gonna be tough getting the yellow specular highlights without an NK. As for the bump, since you're using Blender, you could bake a rather fine stucci procedural to your pipe's texture and use it as a bump map in Indigo.

Posted: Thu Aug 30, 2007 5:21 am
by StompinTom
yeah, whatever happened to having a seperate specular color? it used to be controllable, now its just used with NKs. what if i want a green or pink reflection off my metal?

Posted: Thu Aug 30, 2007 5:23 am
by Kram1032
it wasn't physically correct (?) ! :)

Posted: Thu Aug 30, 2007 10:22 am
by CoolColJ
Maxwell and Fry have it ;)

Posted: Thu Aug 30, 2007 11:06 pm
by Stur
zamolet wrote:
zamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help :). here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
this page link doesn't work in the forum :( i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg
Hi and Welcome Zamolet.
It looks like the material you're looking for is not bronze but brass :)