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Proper Geometry for Windows?
Posted: Wed Jul 25, 2007 11:49 pm
by crsrma
Should they be modeled as they truly are? As in, two separate, spaced sheets of glass... or something simpler, like a single polygon?
I don't have a great handle on dealing with glass in Indigo yet.

Posted: Wed Jul 25, 2007 11:55 pm
by carbon
yes model it with all possible details, normals pointing out
Posted: Wed Jul 25, 2007 11:57 pm
by crsrma
Wow, that was quick. Thanks, will do. Yes, normals seem very important too.

Posted: Thu Jul 26, 2007 2:46 am
by carbon
it is a good habit to model everything as closed volume, and take care to normals, especially if you plan to render it with indigo
Posted: Thu Jul 26, 2007 3:06 am
by crsrma
Thanks, good advice. I got used to modeling that way in Wings, sort of forced to, it makes a lot of sense anyway.
I found my earlier problem, though, was because I was sloppy smoothing my window objects, my rendering issues cleared up once I noticed. Along with geometry, it helps to be mindful of smoothing groups as well.
