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				multiple lights
				Posted: Tue Jul 24, 2007 2:54 am
				by Richiev
				Hi all,
I am working on an architectural visualization, but can't get the lighting right. The exterior is fine but the interior (seen through glass) is too dark. 

  I want to lighten it with additional lights but it seems Indogo only recofnizes 1 light. Can anyonbe tell me how to use more than one lights?
I use Indigo 0.8 combined with Blender 2.44.
 
			 
			
					
				
				Posted: Tue Jul 24, 2007 3:04 am
				by SimonLarsen
				Are you using sunlight?
			 
			
					
				
				Posted: Tue Jul 24, 2007 3:21 am
				by Richiev
				yes, I am using a sun. I tried the other possible lights in Blender but got a message no light is in the scene when trying to render. I use physical sky + sun in Indigo.
PS thanks for the quick reply, I am on a deadline for tomorrow and rrrreally want to use Indigo instead of the Blender default renderer!
			 
			
					
				
				Posted: Tue Jul 24, 2007 3:32 am
				by SmartDen
				you can use additional lights with sun in indigo. crate a sun in blender and make some emitters in your room, so you can have multiple lights in the scene
			 
			
					
				
				Posted: Tue Jul 24, 2007 6:39 am
				by Richiev
				Emitters did the trick, thanks for your reply. Although I would prefer to place additional lights because emitters are visible themselves (or?)
			 
			
					
				
				Posted: Tue Jul 24, 2007 7:16 am
				by DaveC
				you can model lights with emitters in them. AND, if you render a picture of your scene for each light (1 light on in each render), you can merge them as layers with screen in photoshop 

 
			 
			
					
				
				Posted: Tue Jul 24, 2007 7:40 pm
				by mrCarnivore
				With indigo you can just use sunlight or emitters or hdr lighting.
I think what you are trying to do is using blender lights with indigo. That doesn't work. You will have to use emitters. But there is nothing wrong with it, since in reality you can see the emitting materials (e.g. lamp bulb) as well. 
So if you don't want the emitting materials to be visible, you will just have to model lampshades and such that hide the emitting materials. Just like in reality.
			 
			
					
				
				Posted: Tue Jul 24, 2007 7:52 pm
				by CoolColJ
				the sun+sky in the blender exporter doesn't work for me either....
			 
			
					
				
				Posted: Tue Jul 24, 2007 8:41 pm
				by mrCarnivore
				@CoolColJ: What exactly are you trying to do? And what doesn't work? Sun and sky works perfectly for me with any version of blendigo and indigo....
Haven't tried the blender exporter, yet.
Maybe you haven't set the lamp to sun in blender?
			 
			
					
				
				Posted: Tue Jul 24, 2007 8:43 pm
				by CoolColJ
				yeah most probbaly, I usually use a Null to do that in C4D
			 
			
					
				
				Posted: Tue Jul 24, 2007 10:36 pm
				by SmartDen
				a little example
			 
			
					
				
				Posted: Wed Jul 25, 2007 1:51 am
				by suvakas
				hmm..a scene from vray tutorial   

 
			 
			
					
				
				Posted: Wed Jul 25, 2007 3:34 am
				by SmartDen
				suvakas wrote:hmm..a scene from vray tutorial   

 
yep!  
