Does contribution clamping introduce bias ?
Posted: Tue Jan 04, 2022 1:46 pm
I have a scene with simple geometry, but complex lighting and materials.
The glass is modeled to resemble the IKEA Planera glass and the material is the Lead Crystal from the material database.
The floor is the red velvet material also from the material database. I changed that to violet color.
There are two light layers. One uses the Circus Arena HDRI from Plolyhaven . This one provides the "general lighting"
The other light layer is assigned to a mesh emitter in the upper right corner with an IES profile for a spotlight. This light source produces distinct caustics.
GPU path tracing is pretty useless for such a scene.
Using BIDIR MLT without any Contribution Clamping rendered to 12770 SPP
Using BIDIR MLT with contribution clamping at 500 rendered to 6800 SPP
Using BIDIR MLT with COntribution clamping at 50 rendered to 3490 SPP
All of the above images were rendered with a Supersampling factor of 4.
Clearly, Contribution Clamping does not only reduce noise and fireflies but also a lot of "lighting detail" for lack of better words.
The glass is modeled to resemble the IKEA Planera glass and the material is the Lead Crystal from the material database.
The floor is the red velvet material also from the material database. I changed that to violet color.
There are two light layers. One uses the Circus Arena HDRI from Plolyhaven . This one provides the "general lighting"
The other light layer is assigned to a mesh emitter in the upper right corner with an IES profile for a spotlight. This light source produces distinct caustics.
GPU path tracing is pretty useless for such a scene.
Using BIDIR MLT without any Contribution Clamping rendered to 12770 SPP
Using BIDIR MLT with contribution clamping at 500 rendered to 6800 SPP
Using BIDIR MLT with COntribution clamping at 50 rendered to 3490 SPP
All of the above images were rendered with a Supersampling factor of 4.
Clearly, Contribution Clamping does not only reduce noise and fireflies but also a lot of "lighting detail" for lack of better words.