Diffuse transmitter material
Posted: Fri May 04, 2007 9:58 pm
A render using the new diffuse transmitter material.
This material is a very simple BSDF that basically scatters incoming light into the opposite hemisphere, with a cosine weighted distrubution.
Although it doesn't really have any exact physical basis, it could be thought of as the limit of many sub-surface scatters inside a thin, highly scattering material. As such it should be useful for simulating such materials as curtains, lampshades etc..
It's meant to be used on single-layer geometry, and it does not have an associated internal medium (it's not an interface material).
It will probably be a good idea to blend this material with a normal diffuse material, so that some backscattered light is visible, not just transmitted light.
EDIT:
added textured test.
3 min render time - this material is a lot faster than using SSS.
This material is a very simple BSDF that basically scatters incoming light into the opposite hemisphere, with a cosine weighted distrubution.
Although it doesn't really have any exact physical basis, it could be thought of as the limit of many sub-surface scatters inside a thin, highly scattering material. As such it should be useful for simulating such materials as curtains, lampshades etc..
It's meant to be used on single-layer geometry, and it does not have an associated internal medium (it's not an interface material).
It will probably be a good idea to blend this material with a normal diffuse material, so that some backscattered light is visible, not just transmitted light.
EDIT:
added textured test.
3 min render time - this material is a lot faster than using SSS.