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Diffuse transmitter material

Posted: Fri May 04, 2007 9:58 pm
by OnoSendai
A render using the new diffuse transmitter material.
This material is a very simple BSDF that basically scatters incoming light into the opposite hemisphere, with a cosine weighted distrubution.
Although it doesn't really have any exact physical basis, it could be thought of as the limit of many sub-surface scatters inside a thin, highly scattering material. As such it should be useful for simulating such materials as curtains, lampshades etc..
It's meant to be used on single-layer geometry, and it does not have an associated internal medium (it's not an interface material).
It will probably be a good idea to blend this material with a normal diffuse material, so that some backscattered light is visible, not just transmitted light.

EDIT:
added textured test.
3 min render time - this material is a lot faster than using SSS.

Posted: Fri May 04, 2007 10:01 pm
by manitwo
wohooo - great work ono! :D
texturable?

Posted: Fri May 04, 2007 10:02 pm
by OnoSendai
yes, it will be textureable. Test render coming up...

Posted: Fri May 04, 2007 10:03 pm
by manitwo
:twisted:

Posted: Fri May 04, 2007 10:27 pm
by crsrma
Awesome, this would be great for lighting gels.

Posted: Fri May 04, 2007 10:39 pm
by SmartDen
i'm very exited

Posted: Fri May 04, 2007 10:50 pm
by mrCarnivore
Great!

Should be perfect for leaves. Especially for use with the ivy generator since if already produces single plane leaves...

EDIT: How do you have to point the normals? To the light or away from the light? Does it matter at all? If you have to point them towards the light there might be some probles with texturing the backside... There are nor materials that can be textured from btoh sides, are there?

Posted: Fri May 04, 2007 11:53 pm
by Sebastian
Mhh, noice, if it's faster which kind of algorithm does it use ??
Looks very helpful !

Posted: Sat May 05, 2007 12:17 am
by SmartDen
Is the material both-side translucent?

Posted: Sat May 05, 2007 12:23 am
by OnoSendai
The normals don't matter, it acts the same from both sides.

Posted: Sat May 05, 2007 12:32 am
by mrCarnivore
Very good! Is it included in 0.8t2 already?

Posted: Sat May 05, 2007 2:21 am
by Whaat
awesome ono! I have been waiting for this one....

Posted: Sat May 05, 2007 2:35 am
by OnoSendai
It will be in test 3.

Re: Diffuse transmitter material

Posted: Sat May 05, 2007 3:12 am
by Miso
OnoSendai wrote:A render using the new diffuse transmitter material.
This material is a very simple BSDF that basically scatters incoming light into the opposite hemisphere, with a cosine weighted distrubution.
It's great!!
BTW,Only cosine weighted distrubution?
Sharper distrubution enables us to simulate a cinema projector ?

Re: Diffuse transmitter material

Posted: Sat May 05, 2007 8:39 am
by neepneep
nice!

edit: I would really like to see what this looks like in a foggy medium! :)