Indigo Dev Update Q4 2020
Re: Indigo Dev Update Q4 2020
Hi fused, that's great news for the future of Indigo, I wish Metal performs better that OpenCL in MacOS, especially with the newly released AMD rx 6000 series.
I would like to ask you also, if you have any other plans feature-wise to share with us. Projection lighting for example is a feature I would like to see in Indigo, or this is a matter of plugin development?
I would like to ask you also, if you have any other plans feature-wise to share with us. Projection lighting for example is a feature I would like to see in Indigo, or this is a matter of plugin development?
Re: Indigo Dev Update Q4 2020
Hi mpro31,
the thing with all these different compute APIs is, that they will all roughly run at the same speed, internally they all use the same compiler, output the same bytecode which then runs on the same hardware. So don't expect Metal to run any faster than OpenCL.

What Metal allows us to do, though, is to tap in to hardware accelerated ray tracing. Which should result in increased performance on devices that support it.
I'd say that is a core feature of Indigo, and I'm wondering if it can't already be done with a texture in the emission channel and a fitting IES file. Maybe...
Although it would be nice if Indigo could do that without the need for an IES.
edit: I tried, that doesn't work

Re: Indigo Dev Update Q4 2020
thanks for the reply fused,
the issue with lower opencl performance in macOS compared to Windows (-40% speed) isn't a matter of opencl drivers?
also glad to read about for the projection lighting feature note
the issue with lower opencl performance in macOS compared to Windows (-40% speed) isn't a matter of opencl drivers?
also glad to read about for the projection lighting feature note

Re: Indigo Dev Update Q4 2020
I wasn't aware of this. In Indigo, compared to running on Windows through bootcamp?
My statement was more about the theoretical.
But I'm also seeing some difference in Cuda performance between Windows and Linux, so I shouldn't be too surprised.

Re: Indigo Dev Update Q4 2020
Exactly, compared to your benchmark page, Windows/ bootcamp results are on track, while macOS is lower, but my system is old (nvida 980) and drivers may be the issue
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Re: Indigo Dev Update Q4 2020
I think this tech is very neat, but it would be very helpful to see some UI change, such as an "undo/redo" buttons and a "history" window like Photoshop. Hope everyone is staying safe.
Re: Indigo Dev Update Q4 2020
Thx for the reply fused

Honestly, i think it would be a great move to be able to render using CPU+GPU, everything here is about speed (Indigo already has the quality


Most of the greatest rendering engines (except Maxwell Render) are using Hybrid rendering methods to improve rendering times...Vray does, Thea Render does, Why not indigo?


- schwungsau
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Re: Indigo Dev Update Q4 2020
did you ask vray and thea user if they actually using cpu or GPU ? adding CPU gives only 20% more speed with 10 core i9, in most scenes even less. unless you 64 core threadripper. using moth makes scene laggy too.
i prefer to 2:30 minutes for print rendering and have a "workable" computer then have the rendering done 15 minutes earlier.
i prefer to 2:30 minutes for print rendering and have a "workable" computer then have the rendering done 15 minutes earlier.
Re: Indigo Dev Update Q4 2020
Its start to be interesting for animations, since extra 20% of speed in a movie that would render for 2 weeks is saving 3days.schwungsau wrote: ↑Mon Nov 16, 2020 6:10 amdid you ask vray and thea user if they actually using cpu or GPU ? adding CPU gives only 20% more speed with 10 core i9, in most scenes even less. unless you 64 core threadripper. using moth makes scene laggy too.
i prefer to 2:30 minutes for print rendering and have a "workable" computer then have the rendering done 15 minutes earlier.
And my Threadripper gets very competitive to the GPU if you start rendering foliage scenes where a very high raydepth is needed...
polygonmanufaktur.de
Re: Indigo Dev Update Q4 2020
Proposal ,Add the function of automatically saving IGI.
Re: Indigo Dev Update Q4 2020
This is available since Indigo v1.
What 3D app do you work in, maybe somebody can guide you to the right checkbox

polygonmanufaktur.de
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Re: Indigo Dev Update Q4 2020
Any chance in looking at integrating USD Hydra Render Delegate? Would be nice way to have Maya and Houdini support. 

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