Creating fog or volumetric light in GPU OpenCL mode, is it possible?
Posted: Wed Feb 05, 2020 4:29 am
I try to make fog (transmitter material, ior 1, scattering spectrum > uniform > 0.1), but it's working only on cpu of my pc. Creating fog or volumetric light in OpenCL GPU mode of Indigo (4.4.5 Demo-beta), is it possible?
Thanks
Thanks