I try to make fog (transmitter material, ior 1, scattering spectrum > uniform > 0.1), but it's working only on cpu of my pc. Creating fog or volumetric light in OpenCL GPU mode of Indigo (4.4.5 Demo-beta), is it possible?
Thanks
Creating fog or volumetric light in GPU OpenCL mode, is it possible?
Re: Creating fog or volumetric light in GPU OpenCL mode, is it possible?
SSS for GPU is not implemented still. Is in course.
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