Visible difference between GPU and CPU renders
Posted: Sat Jul 13, 2019 10:47 am
I rendered this simple test scene to see how GPU Pathtracing would compare to CPU rendering, BIDIR MLT in this case.
My interest was mainly to see evaluate difference between dispersion and caustics.
Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the material of the twisted ring is the Lead Crystal from the online material DB with couchy B enabled.
The GPU renderer is nobly cleaner and the caustics are clearly visible. Nice!
However, there are dark areas mostly visible in the GPU render in in the left part of the image in the outer edges of the twisted torus. Those are not present in the CPU render. I checked the other CPU render modes as well (just not for 40 minutes) and these dark areas are not present in those render modes either..
Thoughts ?
My interest was mainly to see evaluate difference between dispersion and caustics.
Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the material of the twisted ring is the Lead Crystal from the online material DB with couchy B enabled.
The GPU renderer is nobly cleaner and the caustics are clearly visible. Nice!
However, there are dark areas mostly visible in the GPU render in in the left part of the image in the outer edges of the twisted torus. Those are not present in the CPU render. I checked the other CPU render modes as well (just not for 40 minutes) and these dark areas are not present in those render modes either..
Thoughts ?